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  2. File:Strongholdsymbol.svg - Wikipedia

    en.wikipedia.org/wiki/File:Strongholdsymbol.svg

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses ...

  3. Stronghold: Crusader - Wikipedia

    en.wikipedia.org/wiki/Stronghold:_Crusader

    Stronghold: Crusader is a 2002 real-time strategy video game developed by Firefly Studios and originally published by Gathering of Developers for Windows. [4] It is a sequel to the 2001 video game Stronghold.

  4. Stronghold (series) - Wikipedia

    en.wikipedia.org/wiki/Stronghold_(series)

    Released on 23 September 2014, Stronghold Crusader II is built on the Stronghold 3 game engine, while story-wise, it is a sequel to Stronghold: Crusader. [2] The game is set in the Middle East during the Third Crusade, featuring some new units, maps, game modes, gameplay mechanics, AI improvements, and a refined and enhanced multiplayer experience.

  5. File:Body 2024 logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Body_2024_logo.svg

    This file has no author information, and may be lacking other information. Files should have a summary to inform others of the content, author, source, and date if possible.

  6. File:Springfield CW 2024.svg - Wikipedia

    en.wikipedia.org/wiki/File:Springfield_CW_2024.svg

    Original file (SVG file, nominally 1,003 × 588 pixels, file size: 8 KB) This is a file from the Wikimedia Commons . Information from its description page there is shown below.

  7. File:U (2024).svg - Wikipedia

    en.wikipedia.org/wiki/File:U_(2024).svg

    Original file (SVG file, nominally 512 × 448 pixels, file size: 849 bytes) This is a file from the Wikimedia Commons . Information from its description page there is shown below.

  8. File:2024INUSHouse.svg - Wikipedia

    en.wikipedia.org/wiki/File:2024INUSHouse.svg

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses ...

  9. Stronghold (2001 video game) - Wikipedia

    en.wikipedia.org/wiki/Stronghold_(2001_video_game)

    Stronghold does not use a rock paper scissors system for game balance, instead opting for a "soft-counter" system. Combat in Stronghold is based on a strength and hit point system. There are a variety of unit types in the game, with each successive unit being stronger, and hence more expensive, than the preceding unit, in general.