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  2. MB-Lab - Wikipedia

    en.wikipedia.org/wiki/MB-Lab

    MB-Lab (previously ManuelbastioniLAB) is a free and open-source plug-in for Blender for the parametric 3D modeling of photorealistic humanoid characters. [1] It was developed by the artist and programmer Manuel Bastioni, [a] and was based on his over 15 year experience of 3D graphic projects. [2]

  3. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    The system is based on a robust offline face tracking stage which trains the system with different facial expressions. The matched sequences are used to build a person-specific linear face model that is subsequently used for online face tracking and expression transfer. Audio-driven techniques are particularly well fitted for speech animation.

  4. iClone - Wikipedia

    en.wikipedia.org/wiki/IClone

    iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering. [1]Other functionality includes: full facial and skeletal animation of human and animal figures; lip-syncing; [2] import of standard 3D file types including FBX; a timeline for editing and merging motions; a Python API and a scripting ...

  5. FaceGen - Wikipedia

    en.wikipedia.org/wiki/FaceGen

    Free demo versions of FaceGen Artist, FaceGen 3D Print and FaceGen Modeller can be downloaded from the company's website. These allow the user to create, edit, load and save files in the program's proprietary ".fg" format.

  6. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    MakeHuman is a free and open source 3D computer graphics middleware designed for the prototyping of photorealistic humanoids. It is developed by a community of programmers, artists, and academics interested in 3D character modeling .

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  8. FaceFX - Wikipedia

    en.wikipedia.org/wiki/FaceFX

    The facial animation is then outputted to the game engine either as bone transformation or morph target frame by frame. To create a realistic animation curve, the program recognizes 42 phonemes and tries to take co-articulation rules into account. It also tries to create head movement, blinks, and eyebrow raises from emphasis points in the ...

  9. StyleGAN - Wikipedia

    en.wikipedia.org/wiki/StyleGAN

    A direct predecessor of the StyleGAN series is the Progressive GAN, published in 2017. [9]In December 2018, Nvidia researchers distributed a preprint with accompanying software introducing StyleGAN, a GAN for producing an unlimited number of (often convincing) portraits of fake human faces.