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Social facilitation is a social phenomenon in which being in the presence of others improves individual task performance. [1] [2] That is, people do better on tasks when they are with other people rather than when they are doing the task alone. Situations that elicit social facilitation include coaction, performing for an audience, and appears ...
The history of group dynamics (or group processes) [2] has a consistent, underlying premise: "the whole is greater than the sum of its parts." A social group is an entity that has qualities which cannot be understood just by studying the individuals that make up the group.
A social experiment is a method of psychological or sociological research that observes people's reactions to certain situations or events. The experiment depends on a particular social approach where the main source of information is the participants' point of view and knowledge.
Facilitation in business, organizational development and consensus decision-making refers to the process of designing and running a meeting according to a previously agreed set of requirements. [ 1 ] Facilitation concerns itself with all the tasks needed to reach a productive and impartial meeting outcome that reflects the agreed objectives and ...
An icebreaker is a brief facilitation exercise intended to help members of a group begin the process of working together or forming a team.They are commonly presented as games to "warm up" a group by helping members get to know each other and often focus on sharing personal information such as names or hobbies.
Groupthink is a construct of social psychology but has an extensive reach and influences literature in the fields of communication studies, political science, management, and organizational theory, [4] as well as important aspects of deviant religious cult behaviour.
Design of experiments with full factorial design (left), response surface with second-degree polynomial (right) The design of experiments , also known as experiment design or experimental design , is the design of any task that aims to describe and explain the variation of information under conditions that are hypothesized to reflect the variation.
Design thinking refers to the set of cognitive, strategic and practical procedures used by designers in the process of designing, and to the body of knowledge that has been developed about how people reason when engaging with design problems.