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Ambulatory glucose profile (AGP) is a single-page, standardized report for interpreting a patient's daily glucose and insulin patterns. AGP provides both graphic and ...
Conjugate gradient, assuming exact arithmetic, converges in at most n steps, where n is the size of the matrix of the system (here n = 2). In mathematics , the conjugate gradient method is an algorithm for the numerical solution of particular systems of linear equations , namely those whose matrix is positive-semidefinite .
The adjoint state space is chosen to simplify the physical interpretation of equation constraints. [3] Adjoint state techniques allow the use of integration by parts, resulting in a form which explicitly contains the physically interesting quantity. An adjoint state equation is introduced, including a new unknown variable.
Iterative methods such as Newton's method are often used to solve the implicit formula. Sometimes an explicit multistep method is used to "predict" the value of +. That value is then used in an implicit formula to "correct" the value. The result is a predictor–corrector method.
For such problems, to achieve given accuracy, it takes much less computational time to use an implicit method with larger time steps, even taking into account that one needs to solve an equation of the form (1) at each time step. That said, whether one should use an explicit or implicit method depends upon the problem to be solved.
Combining two consecutive steps of these methods into a single test, one gets a rate of convergence of 9, at the cost of 6 polynomial evaluations (with Horner's rule). On the other hand, combining three steps of Newtons method gives a rate of convergence of 8 at the cost of the same number of polynomial evaluation.
In numerical optimization, the Broyden–Fletcher–Goldfarb–Shanno (BFGS) algorithm is an iterative method for solving unconstrained nonlinear optimization problems. [1] Like the related Davidon–Fletcher–Powell method, BFGS determines the descent direction by preconditioning the gradient with curvature information.
It was based on Simon and Newell's theoretical work on logic machines. GPS was the first computer program that separated its knowledge of problems (rules represented as input data) from its strategy of how to solve problems (a generic solver engine). GPS was implemented in the third-order programming language, IPL. [2]
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