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  2. Factorial experiment - Wikipedia

    en.wikipedia.org/wiki/Factorial_experiment

    This experiment is an example of a 2 2 (or 2×2) factorial experiment, so named because it considers two levels (the base) for each of two factors (the power or superscript), or #levels #factors, producing 2 2 =4 factorial points. Cube plot for factorial design . Designs can involve many independent variables.

  3. Hoare logic - Wikipedia

    en.wikipedia.org/wiki/Hoare_logic

    Hoare logic (also known as Floyd–Hoare logic or Hoare rules) is a formal system with a set of logical rules for reasoning rigorously about the correctness of computer programs. It was proposed in 1969 by the British computer scientist and logician Tony Hoare , and subsequently refined by Hoare and other researchers. [ 1 ]

  4. Design of experiments - Wikipedia

    en.wikipedia.org/wiki/Design_of_experiments

    Design of experiments with full factorial design (left), response surface with second-degree polynomial (right) The design of experiments , also known as experiment design or experimental design , is the design of any task that aims to describe and explain the variation of information under conditions that are hypothesized to reflect the variation.

  5. Algorithmic state machine - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_State_Machine

    The algorithmic state machine (ASM) is a method for designing finite-state machines (FSMs) originally developed by Thomas E. Osborne at the University of California, Berkeley (UCB) since 1960, [1] introduced to and implemented at Hewlett-Packard in 1968, formalized and expanded since 1967 and written about by Christopher R. Clare since 1970.

  6. Loop invariant - Wikipedia

    en.wikipedia.org/wiki/Loop_invariant

    Loop-invariant code consists of statements or expressions that can be moved outside a loop body without affecting the program semantics. Such transformations, called loop-invariant code motion, are performed by some compilers to optimize programs. A loop-invariant code example (in the C programming language) is

  7. Recursion - Wikipedia

    en.wikipedia.org/wiki/Recursion

    A classic example of recursion is the definition of the factorial function, given here in Python code: def factorial ( n ): if n > 0 : return n * factorial ( n - 1 ) else : return 1 The function calls itself recursively on a smaller version of the input (n - 1) and multiplies the result of the recursive call by n , until reaching the base case ...

  8. Factorial - Wikipedia

    en.wikipedia.org/wiki/Factorial

    In mathematics, the factorial of a non-negative integer, denoted by !, is the product of all positive integers less than or equal to . The factorial of also equals the product of with the next smaller factorial: ! = () = ()! For example, ! =! = =

  9. Logic programming - Wikipedia

    en.wikipedia.org/wiki/Logic_programming

    Inductive logic programming (ILP) is an approach to machine learning that induces logic programs as hypothetical generalisations of positive and negative examples. Given a logic program representing background knowledge and positive examples together with constraints representing negative examples, an ILP system induces a logic program that ...