enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Mipmap - Wikipedia

    en.wikipedia.org/wiki/Mipmap

    The height and width of each image, or level, in the mipmap is a factor of two smaller than the previous level. Mipmaps do not have to be square. They are intended to increase rendering speed and reduce aliasing artifacts. A high-resolution mipmap image is used for high-density samples, such as for objects close to the camera; lower-resolution ...

  3. Clipmap - Wikipedia

    en.wikipedia.org/wiki/Clipmap

    The goal being to be able to stream parts of the octree into video memory, going further down along the tree for nearby objects to give them more details, and to use higher level, larger voxels for farther objects, which give an automatic level of detail (LOD) system for both geometry and textures at the same time.

  4. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture streaming is a means of using data streams for textures, where each texture is available in two or more different resolutions, as to determine which texture should be loaded into memory and used based on draw distance from the viewer and how much memory is available for textures. Texture streaming allows a rendering engine to use low ...

  5. Trilinear filtering - Wikipedia

    en.wikipedia.org/wiki/Trilinear_filtering

    Trilinear filtering is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps. [1] [2]Bilinear filtering has several weaknesses that make it an unattractive choice in many cases: using it on a full-detail texture when scaling to a very small size causes accuracy problems from missed texels, and compensating for this by using multiple ...

  6. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    Mipmapping is a standard technique used to save some of the filtering work needed during texture minification. [2] It is also highly beneficial for cache coherency - without it the memory access pattern during sampling from distant textures will exhibit extremely poor locality, adversely affecting performance even if no filtering is performed.

  7. Anisotropic filtering - Wikipedia

    en.wikipedia.org/wiki/Anisotropic_filtering

    With mipmap anisotropic filtering, a texture of resolution 256px × 256px would not only be downsampled to 128px × 128px, but also to other non-square resolutions, such as 256px × 128px and 32px × 128px. These anisotropically downsampled images can be probed when the texture-mapped image frequency is different for each texture axis. Then ...

  8. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Modeling, animation (video games and films only), FX simulation, lighting, rendering Proprietary: AC3D: 2022-04-27 v 9.0 Inivis: Linux, macOS, Windows: Modeling Proprietary: Alibre Design: 2022-08-03 v 25 Alibre, LLC: Windows: Computer aided design Proprietary: AutoCAD: 2022-03-28 v 2023 Autodesk: macOS, Windows

  9. Geomipmapping - Wikipedia

    en.wikipedia.org/wiki/Geomipmapping

    Geomipmapping or geometrical mipmapping is a real-time block-based terrain rendering algorithm developed by W.H. de Boer in 2000 that aims to reduce CPU processing time which is a common bottleneck in level of detail approaches to terrain rendering.