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ZeptoLab was founded in 1998 by self-taught twins Efim and Semyon Voinov, who have been making games since the age of ten. [6] Its name originates from “Zepto”, a math prefix meaning 10 −21, which was “meant to signify how truly boutique their operation was.” [7] ZeptoLab has not received any external funding to produce their games. [8]
Pages in category "ZeptoLab games" The following 5 pages are in this category, out of 5 total. This list may not reflect recent changes. C. Cut the Rope (video game)
Cut the Rope is a franchise of physics-based puzzle video games developed and published by ZeptoLab.It consists of the original game Cut the Rope (2010) published by Chillingo, Cut the Rope: Holiday Gift (2010), Cut the Rope: Experiments (2011), Cut the Rope: Time Travel (2013), Cut the Rope 2 (2013 iOS; 2014 Android), My Om Nom (2014 iOS; 2015 Android), Cut the Rope: Magic (2015), Cut the ...
ZeptoLab eventually fine-tuned the rope physics to use in their next project, which would become Cut the Rope. [8] The game started as a basic concept of delivering an object from point A to point B. When they had the idea of delivering candy to a little green monster, they found the idea both absurd and adorable, and they developed the game ...
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Like the first game, Cut the Rope 2 was generally well-received by critics. The review aggregator Metacritic has an average score of 81 out of 100, indicating "generally favorable" reviews. [5] Leah B. Jackson of IGN praised Om Nom's animations and the addition of the Nommies but noted the game's short length and deemed its power-ups ...
Krafton Inc. (Korean: 주식회사 컴퍼니 크래프톤) is a South Korean video game publisher and holding company based in Bundang District, Seongnam.It was created in November 2018 to serve as the parent company for Bluehole, founded by Chang Byung-gyu in Seoul in March 2007, and its subsidiaries.
Video showed the bullets maneuvering in-flight to achieve hits. Additionally, an inexperienced shooter used the system and was still able to hit the moving target. [7] In mid-2016, Russia revealed it was developing a similar "smart bullet" designed to hit targets at a distance of up to 10 kilometres (6.2 mi). [8] [9]
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