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The Sims 4: Get to Work is the first expansion pack, announced on February 4, 2015. It was released in North America on March 31, 2015, and Europe on April 2, 2015. [17] [18] It includes three new active careers; Detective, Doctor and Scientist, as well as the ability to run a retail business.
This is an accepted version of this page This is the latest accepted revision, reviewed on 28 January 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...
A reference and some sound effects were recycled into an arcade game in The Sims Vacation. The game was remade by fans as a complete total conversion mod for SimCity 4, and is in beta 3 phase. [3] MySims Social – A game intended to launch on Facebook with The Sims Social and SimCity Social, it never was completed.
Just in case the mini app didn't get something right, users can customize the picture using most of the options found in The Sims Social's character customization screen on the spot.
Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts.During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue.
Give It a Go was an Australian television game show which aired in 1957. It was hosted by Jack Davey, who also hosted two other Australian game shows during the late-1950s, The Dulux Show and The Pressure Pak Show, and was produced by Sydney station ATN-7 also airing in Melbourne on station GTV-9. It was sponsored by Persil, a laundry detergent.
Pass the Buck (American game show) Password (American game show) People Are Funny; Pirate Master; Power of 10 (American game show) Press Your Luck; The Price Is Right; Professor Quiz; Pyramid (franchise)
Object permanence is the understanding that whether an object can be sensed has no effect on whether it continues to exist.This is a fundamental concept studied in the field of developmental psychology, the subfield of psychology that addresses the development of young children's social and mental capacities.