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  2. Automata-based programming - Wikipedia

    en.wikipedia.org/wiki/Automata-based_programming

    Automata-based programming is a programming paradigm in which the program or part of it is thought of as a model of a finite-state machine (FSM) or any other (often more complicated) formal automaton (see automata theory). Sometimes a potentially infinite set of possible states is introduced, and such a set can have a complicated structure, not ...

  3. Input/output automaton - Wikipedia

    en.wikipedia.org/wiki/Input/output_automaton

    Figure 4 depicts a composition of two processes, P i and P j and a FIFO message channel C i,j, matching output actions of one automaton with identically named input actions of other automata. Thus, a send(m) i,j output performed by process P i is matched and performed with a send(m) i,j input performed by channel C i,j .

  4. Automata-based programming (Shalyto's approach) - Wikipedia

    en.wikipedia.org/wiki/Automata-based_programming...

    Automata-based programming is a programming technology. [1] Its defining characteristic is the use of finite-state machines to describe program behavior. The transition graphs of state machines are used in all stages of software development (specification, implementation, debugging and documentation).

  5. Pushdown automaton - Wikipedia

    en.wikipedia.org/wiki/Pushdown_automaton

    A stack automaton, by contrast, does allow access to and operations on deeper elements. Stack automata can recognize a strictly larger set of languages than pushdown automata. [1] A nested stack automaton allows full access, and also allows stacked values to be entire sub-stacks rather than just single finite symbols.

  6. Automata theory - Wikipedia

    en.wikipedia.org/wiki/Automata_theory

    Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science with close connections to mathematical logic. The word automata comes from the Greek word

  7. Aho–Corasick algorithm - Wikipedia

    en.wikipedia.org/wiki/Aho–Corasick_algorithm

    In this example, we will consider a dictionary consisting of the following words: {a, ab, bab, bc, bca, c, caa}. The graph below is the Aho–Corasick data structure constructed from the specified dictionary, with each row in the table representing a node in the trie, with the column path indicating the (unique) sequence of characters from the root to the node.

  8. Two-way finite automaton - Wikipedia

    en.wikipedia.org/wiki/Two-way_finite_automaton

    A two-way deterministic finite automaton (2DFA) is an abstract machine, a generalized version of the deterministic finite automaton (DFA) which can revisit characters already processed. As in a DFA, there are a finite number of states with transitions between them based on the current character, but each transition is also labelled with a value ...

  9. Deterministic finite automaton - Wikipedia

    en.wikipedia.org/wiki/Deterministic_finite_automaton

    An example of a deterministic finite automaton that accepts only binary numbers that are multiples of 3. The state S 0 is both the start state and an accept state. For example, the string "1001" leads to the state sequence S 0, S 1, S 2, S 1, S 0, and is hence accepted.