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Now, Parallels Desktop 17 is being released with improved performance on M1 Macs, as well as full support for the upcoming macOS Monterey and Windows 11 operating systems. Parallels, the company ...
Parallels Desktop 16.5 has arrived with native support for M1 Macs, promising Windows 10 virtual machines at 'native speeds' — if you don't mind the ARM version.
Parallels Desktop for Mac is a hypervisor providing hardware virtualization for Mac computers. It is developed by Parallels, a subsidiary of Corel.. Parallels was initially developed for Macintosh systems with Intel processors, with version 16.5 introducing support for Macs with Apple silicon.
In November 2022, VMware Fusion 13 was released, allowing ARM virtualization on Apple Silicon chips. Coinciding with the release, VMware implemented support for TPM 2.0 and OpenGL 4.3, along with improvements to VMware Tools on Windows 11. [11] VMware Fusion 13 retains support for Intel Macs, distributing the software as a universal binary. [12]
Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS, iPadOS, macOS, and tvOS. It can be compared to low-level APIs on other platforms such as Vulkan and DirectX 12.
EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system.EGL handles graphics context management, surface/buffer binding, rendering synchronization, and enables "high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs."
OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...