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  2. Box2D - Wikipedia

    en.wikipedia.org/wiki/Box2D

    The physics engine used in SpriteKit for iOS and OS X uses Box2D internally. [21] The LiquidFun physics engine is a fork of Box2D by Google, [22] which adds fluid simulation to the engine. LibGDX uses a Java wrapper around native Box2D code written in C as its physics engine. [23]

  3. Greenfoot - Wikipedia

    en.wikipedia.org/wiki/Greenfoot

    The world and actors are represented by Java objects and defined by Java classes. Greenfoot offers methods to easily program these actors, including method for movement, rotation, changes of appearance, collision detection, etc. Programming in Greenfoot at its most basic consists of subclassing two built-in classes, World and Actor. An instance ...

  4. Bullet (software) - Wikipedia

    en.wikipedia.org/wiki/Bullet_(software)

    Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics. It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [ 4 ] for his work on Bullet.

  5. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    In the context of collision detection this means that the time complexity of the collision detection is proportional to the number of objects that are close to each other. An early example of that is the I-COLLIDE [ 5 ] where the number of required narrow phase collision tests was O ( n + m ) {\displaystyle O(n+m)} where n {\displaystyle n} is ...

  6. Collision avoidance (networking) - Wikipedia

    en.wikipedia.org/wiki/Collision_avoidance...

    In computer networking and telecommunication, collision-avoidance methods try to avoid resource contention by attempting to avoid simultaneous attempts to access the same resource. Collision-avoidance methods include prior scheduling of timeslots , carrier-detection schemes, randomized access times, and exponential backoff after collision ...

  7. Carrier-sense multiple access with collision detection

    en.wikipedia.org/wiki/Carrier-sense_multiple...

    Since they detect a collision, user A waits for a random time between 0 and 1 time units and so does user B. Let's say user A chooses a lower back-off time. User A then begins to use the link and B allows it to finish sending its frame. If user A still has more to send, then user A and user B will cause another data collision.

  8. Random number generator attack - Wikipedia

    en.wikipedia.org/wiki/Random_number_generator_attack

    Random numbers typically go through several layers of hardware and software before they are used. Bits may be generated in a peripheral device, sent over a serial cable, collected in an operating system utility and retrieved by a system call. The subverted bits can be substituted at any point in this process with little likelihood of detection.

  9. Carrier-sense multiple access - Wikipedia

    en.wikipedia.org/wiki/Carrier-sense_multiple_access

    Carrier-sense multiple access with collision detection CSMA/CD is used to improve CSMA performance by terminating transmission as soon as a collision is detected, thus shortening the time required before a retry can be attempted. CSMA/CD is used by Ethernet. Carrier-sense multiple access with collision avoidance