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The OpenArena project was established on August 19, 2005, one day after the id Tech 3 source code released under GNU GPL-2.0-or-later license. OpenArena was officially released for Microsoft Windows, Linux, and macOS. Third parties have also ported the game to FreeBSD, [1] OpenBSD, Android [2] and iOS. [3]
The mod included many maps from the wider Quake II community in its releases, totaling 30 after the 5.0 release. [5] There were many tournaments for LMCTF clans, including Ragnarok, Ascension, Narf!, Wargrounds, Online Gaming League (OGL) and the Free Agent Fest, but the biggest was the Ragnarok and Ragnarok 2 [6] tournaments. The Ragnarok was ...
It also supports the unmodified vanilla Quake III (VQ3) physics, multi-view GameTV and demos, enhanced bots artificial intelligence, new maps, highly customisable HUD and many other features. Challenge ProMode Arena has become the standard competitive mod for Q3A since the Cyberathlete Professional League announced CPMA as its competition mod ...
Quake II has been released on Steam, but this version does not include the soundtrack. The game was released on a bonus disc included with Quake 4 Special Edition for the PC, along with both expansion packs. This version lacks the soundtrack. Quake II is available on a bonus disc with the Xbox 360 version of Quake 4. This version is a direct ...
In 1997 a contest was held to rename the software and QuArK, which stands for "Quake Army Knife", was selected. [23] It is named so in reference to the game engine series it supported, the Quake engines, and for Swiss Army knife, because it could not only edit maps, but included a model editor and texture browser as well. Version 3.0 was the ...
Based on id Software's open stance towards game modifications, their Quake series became a popular subject for player mods beginning with Quake in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into Quake, including the QuakeC programming language and a level editor.
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Red Annihilation was a Quake competitive eSport event held in May 1997 that was one of the first nationwide video game competitions held in the United States.In the final match of the tournament, Dennis "Thresh" Fong defeated Tom "Entropy" Kimzey of Impulse 9 on the map Castle of the Damned.