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Based on id Software's open stance towards game modifications, their Quake series became a popular subject for player mods beginning with Quake in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into Quake, including the QuakeC programming language and a level editor.
The OpenArena project was established on August 19, 2005, one day after the id Tech 3 source code released under GNU GPL-2.0-or-later license. OpenArena was officially released for Microsoft Windows, Linux, and macOS. Third parties have also ported the game to FreeBSD, [1] OpenBSD, Android [2] and iOS. [3]
Cube 2 Engine zlib License (code), Individual licenses (media) Quake style deathmatch, includes built in level editor. Single/Multiplayer. The Dark Mod: Team Dark Mod 2009 2015-02-08 (2.03) Windows, Linux, OS X: id Tech 4 engine CC-BY-NC-SA: First person stealth game in the style of the Thief series games (1 and 2) using a modified Id Tech 4 engine
The mod included many maps from the wider Quake II community in its releases, totaling 30 after the 5.0 release. [5] There were many tournaments for LMCTF clans, including Ragnarok, Ascension, Narf!, Wargrounds, Online Gaming League (OGL) and the Free Agent Fest, but the biggest was the Ragnarok and Ragnarok 2 [6] tournaments. The Ragnarok was ...
QuArK, Quake Army Knife editor, for a variety of engines (such as Quake III Arena, Half-Life, Source engine games, Torque, etc.) Quiver (level editor) , [ 13 ] a level editor for the original Quake engine developed solely for the Classic Macintosh Operating System by Scott Kevill, [ 14 ] who is also the developer and administrator of GameRanger
Quake is a series 1v1 PC based games developed by id Software. In 1996, id released the original Quake, and launched QuakeCon. QuakeCon is an annual convention which hosts competitions for the series, and has become the largest LAN event in North America. [22] The first offline Quake tournament, Red Annihilation took place in May
In 1997 a contest was held to rename the software and QuArK, which stands for "Quake Army Knife", was selected. [23] It is named so in reference to the game engine series it supported, the Quake engines, and for Swiss Army knife, because it could not only edit maps, but included a model editor and texture browser as well. Version 3.0 was the ...
Quake II surpassed 850,000 units shipped to retailers by April 1998, [93] and 900,000 by June. [94] According to PC Data, Quake II was the United States' 14th-best-selling computer game during the January–November 1998 period. [95] It ultimately secured 15th place for the full year, with sales of 279,536 copies and revenues of $12.6 million. [96]