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RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination.
The PathPing command is a command-line network utility included in Windows NT operating systems since Windows 2000 that combines the functionality of ping with that of tracert. [1] It is used to locate spots that have network latency and network loss.
Long-range Wi-Fi is used for low-cost, unregulated point-to-point computer network connections, as an alternative to other fixed wireless, cellular networks or satellite Internet access. Wi-Fi networks have a range that's limited by the frequency, transmission power, antenna type, the location they're used in, and the environment. [ 1 ]
Wi-Fi positioning system (WPS, WiPS or WFPS) is a geolocation system that uses the characteristics of nearby Wi‑Fi access points to discover where a device is located. [1]It is used where satellite navigation such as GPS is inadequate due to various causes including multipath and signal blockage indoors, or where acquiring a satellite fix would take too long. [2]
IEEE 802.11e-2005 or 802.11e is an approved amendment to the IEEE 802.11 standard that defines a set of quality of service (QoS) enhancements for wireless LAN applications through modifications to the media access control (MAC) layer. [1]
ping is a computer network administration software utility used to test the reachability of a host on an Internet Protocol (IP) network. It is available for virtually all operating systems that have networking capability, including most embedded network administration software.
Packet loss is either caused by errors in data transmission, typically across wireless networks, [1] [2] or network congestion. [3]: 36 Packet loss is measured as a percentage of packets lost with respect to packets sent. The Transmission Control Protocol (TCP) detects packet loss and performs retransmissions to ensure reliable messaging.
Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.