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In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.
A graphical user interface, or GUI [a], is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based UIs , which are based on typed command labels or text navigation.
It is easy for a user to manipulate a window: it can be shown and hidden by clicking on an icon or application, and it can be moved to any area by dragging it (that is, by clicking in a certain area of the window – usually the title bar along the top – and keeping the pointing device's button pressed, then moving the pointing device). A ...
A mouse button is an electric switch on a computer mouse which can be pressed (“clicked”) to select or interact with an element of a graphical user interface. Mouse buttons are most commonly implemented as miniature snap-action switches (micro switches). The three-button scrollmouse has become the most commonly available design.
Tom Clancy's Rainbow Six: Vegas 2 - On the PC version of the game, by default the right mouse button must be held to take cover and the left mouse button to fire a weapon. The Elder Scrolls V: Skyrim - On the PC version, holding both buttons activates dual casting, shield bashing, or a powerful flurry of attacks when dual-wielding melee weapons.
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
To the left of Ward is an 8-bit version of Jake, and to the right, an 8-bit version of Finn. [19] [better source needed] BioShock Infinite (Irrational Games, Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Nintendo Switch) A variation of the Konami Code at the game's menus unlocks the game's more difficult "1999 Mode" from the start ...
An example of a closely related dynamic GUI library and OOP language can be found in the Cocoa frameworks on Mac OS X, written in Objective-C, an object-oriented, dynamic messaging extension to C based on Smalltalk.