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The rogue has the ability to deliver a sneak attack whenever an opponent loses its Dexterity bonus to Armor Class (i.e., when the opponent is flat-footed or flanked or cannot see the rogue). The rogue can then take advantage of this momentary weakness to strike at a vital part of the anatomy (provided the creature has a discernible enough ...
The party face a mysterious entity named Evithorir. After defeating it, they free the druid Hevestro who explains he is the guardian of Oma-Dua, an ancient druid who previously sealed away Evithorir. Hevestro also explains that the Hishari was a cult which destroyed itself; Abaddina was previously a member and Asthon was born into this cult.
Druid: Mages who stand outside the social classes, also taking the roles of advisors to the nobility and lawyers. Thief: A rogue style character with many skills; Noble Warrior: A fighter style warrior with tribe based bonuses; Tribal Warrior: A barbarian style warrior with tribe based bonuses; Witch: Specialist in human sacrifice and summoning ...
The kenku most recently appears in the fifth edition in the Monster Manual, [13] the Dungeon Master's Guide (2014), [14] and as a playable race in Volo's Guide to Monsters. [5] [15] In these sourcebooks, kenku are rendered incapable of making sounds or developing ideas of their own, cursing them to steal everything from words to goods from others.
Druid is one of the base character classes presented in the 3rd edition Player's Handbook (2000). In the 3.5 edition of Dungeons & Dragons, Druids are free to use different forms of weaponry, but they lose the ability to cast spells or change into animal form for a day if they wear metal armor. The alignment restriction now requires that druids ...
The guidebook provides supplemental information for characters belonging to the Druid, Ranger, and Barbarian base classes. This book introduced Natural Feats, which were still used in version 3.5. This book also contained tips for creating and playing characters of the aforementioned class, as well as several prestige classes.
Rick Swan reviewed The Complete Druid's Handbook for Dragon magazine #214 (February 1995). [1] He comments that, of "particular interest to novice players, Pulver uses clear examples to explain the art of playing neutral characters; for instance, a druid won't kill a dragon just because it's evil, but he might if it threatens his forest". [1]
The original Players Handbook was reviewed by Don Turnbull in issue No. 10 of White Dwarf, who gave the book a rating of 10 out of 10.Turnbull noted, "I don't think I have ever seen a product sell so quickly as did the Handbook when it first appeared on the Games Workshop stand at Dragonmeet", a British role-playing game convention; after the convention, he studied the book and concluded that ...