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Autoscaling, also spelled auto scaling or auto-scaling, and sometimes also called automatic scaling, is a method used in cloud computing that dynamically adjusts the amount of computational resources in a server farm - typically measured by the number of active servers - automatically based on the load on the farm. For example, the number of ...
Toggle Horizontal (scale out) and vertical scaling (scale up) subsection. 4.1 Horizontal or scale out. 4.2 Vertical or scale up. 5 Network scalability. 6 Database ...
For magnifying computer graphics with low resolution and few colors (usually from 2 to 256 colors), better results will be achieved by pixel art scaling algorithms such as hqx or xbr. These produce sharp edges and maintain high level of detail.
EPX can be used to scale bitmap fonts. From top to bottom: a) original font size; b) nearest-neighbor 2× scaling; c) EPX 2× scaling; d) nearest-neighbor 3× scaling; e) EPX 3× scaling. The AdvMAME3×/Scale3× algorithm (available in DOSBox via the scaler=advmame3x dosbox.conf option) can be thought of as a generalization of EPX to the 3× ...
Vertical scaling, also known as scaling up, is the process of replacing a component with a device that is generally more powerful or improved. For example, replacing a processor with a faster one. Horizontal scaling, also known as scaling out is setting up another server for example to run in parallel with the original so they share the workload.
Image scaling can be interpreted as a form of image resampling or image reconstruction from the view of the Nyquist sampling theorem.According to the theorem, downsampling to a smaller image from a higher-resolution original can only be carried out after applying a suitable 2D anti-aliasing filter to prevent aliasing artifacts.
Database scalability is the ability of a database to handle changing demands by adding/removing resources. Databases use a host of techniques to cope. [ 1 ] According to Marc Brooker: "a system is scalable in the range where marginal cost of additional workload is nearly constant."
A larger horizontal resolution directly increases the horizontal field of view, and a larger vertical resolution increases the vertical field of view. [11] Vert-(vertical minus) is a scaling method used by some games that support a wide variety of resolutions. In Vert- games, as the aspect ratio widens, the vertical component of the field of ...