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  2. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    Here a whole switch expression can be used to return a value. There is also a new form of case label, case L-> where the right-hand-side is a single expression. This also prevents fall through and requires that cases are exhaustive. In Java SE 13 the yield statement is introduced, and in Java SE 14 switch expressions become a standard language ...

  3. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Python supports conditional execution of code depending on whether a loop was exited early (with a break statement) or not by using an else-clause with the loop. For example, For example, for n in set_of_numbers : if isprime ( n ): print ( "Set contains a prime number" ) break else : print ( "Set did not contain any prime numbers" )

  4. Goto - Wikipedia

    en.wikipedia.org/wiki/Goto

    Loops using while, repeat until or do, and for statements; switch a.k.a. case statements, a form of multiway branching; These new language mechanisms replaced equivalent flows which previously would have been written using gotos and ifs. Multi-way branching replaces the "computed goto" in which the instruction to jump to is determined ...

  5. Switching loop - Wikipedia

    en.wikipedia.org/wiki/Switching_loop

    A switching loop or bridge loop occurs in computer networks when there is more than one layer 2 path between two endpoints (e.g. multiple connections between two network switches or two ports on the same switch connected to each other). The loop creates broadcast storms as broadcasts and multicasts are forwarded by switches out every port, the ...

  6. Duff's device - Wikipedia

    en.wikipedia.org/wiki/Duff's_device

    In the C programming language, Duff's device is a way of manually implementing loop unrolling by interleaving two syntactic constructs of C: the do-while loop and a switch statement. Its discovery is credited to Tom Duff in November 1983, when Duff was working for Lucasfilm and used it to speed up a real-time animation program.

  7. Loop-switch sequence - Wikipedia

    en.wikipedia.org/wiki/Loop-switch_sequence

    A loop-switch sequence [1] (also known as the for-case paradigm [2] or Anti-Duff's Device) is a programming antipattern where a clear set of steps is implemented as a switch-within-a-loop. The loop-switch sequence is a specific derivative of spaghetti code. It is not necessarily an antipattern to use a switch statement within a loop—it is ...

  8. Structured program theorem - Wikipedia

    en.wikipedia.org/wiki/Structured_program_theorem

    The BLISS family of languages didn't provide an unrestricted goto. The Java programming language would later follow this approach as well. [19]: 960–965 A simpler result from Kosaraju's paper is that a program is reducible to a structured program (without adding variables) if and only if it does not contain a loop with two distinct exits.

  9. LOOP (programming language) - Wikipedia

    en.wikipedia.org/wiki/LOOP_(programming_language)

    LOOP is a simple register language that precisely captures the primitive recursive functions. [1] The language is derived from the counter-machine model. Like the counter machines the LOOP language comprises a set of one or more unbounded registers, each of which can hold a single non-negative integer. A few arithmetic instructions (like 'CleaR ...