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In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.
Iterators generalize pointers to elements of an array (which indeed can be used as iterators), and their syntax is designed to resemble that of C pointer arithmetic, where the * and -> operators are used to reference the element to which the iterator points and pointer arithmetic operators like ++ are used to modify iterators in the traversal ...
Here is a small excerpt from the definition of the interfaces java.util.List and java.util.Iterator in package java.util: interface List < E > {void add (E x); ...
Iterators constitute alternative language constructs to loops, which ensure consistent iterations over specific data structures. They can eventually save time and effort in later coding attempts. In particular, an iterator allows one to repeat the same kind of operation at each node of such a data structure, often in some pre-defined order.
In computer science, a generator is a routine that can be used to control the iteration behaviour of a loop.All generators are also iterators. [1] A generator is very similar to a function that returns an array, in that a generator has parameters, can be called, and generates a sequence of values.
The functions below the (blue) sine are six integral iterates below it, starting with the second iterate (red) and ending with the 64th iterate. The green envelope triangle represents the limiting null iterate, the sawtooth function serving as the starting point leading to the sine function. The dashed line is the negative first iterate, i.e ...
Collection implementations in pre-JDK 1.2 versions of the Java platform included few data structure classes, but did not contain a collections framework. [4] The standard methods for grouping Java objects were via the array, the Vector, and the Hashtable classes, which unfortunately were not easy to extend, and did not implement a standard member interface.
The marker interface pattern is a design pattern in computer science, used with languages that provide run-time type information about objects.It provides a means to associate metadata with a class where the language does not have explicit support for such metadata.