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  2. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  3. Milne-Thomson method for finding a holomorphic function

    en.wikipedia.org/wiki/Milne-Thomson_method_for...

    In mathematics, the Milne-Thomson method is a method for finding a holomorphic function whose real or imaginary part is given. [1] It is named after Louis Melville Milne-Thomson . Introduction

  4. Pigeonhole principle - Wikipedia

    en.wikipedia.org/wiki/Pigeonhole_principle

    For example, if 2 pigeons are randomly assigned to 4 pigeonholes, there is a 25% chance that at least one pigeonhole will hold more than one pigeon; for 5 pigeons and 10 holes, that probability is 69.76%; and for 10 pigeons and 20 holes it is about 93.45%.

  5. Zeros and poles - Wikipedia

    en.wikipedia.org/wiki/Zeros_and_poles

    Technically, a point z 0 is a pole of a function f if it is a zero of the function 1/f and 1/f is holomorphic (i.e. complex differentiable) in some neighbourhood of z 0. A function f is meromorphic in an open set U if for every point z of U there is a neighborhood of z in which at least one of f and 1/f is holomorphic.

  6. Removable singularity - Wikipedia

    en.wikipedia.org/wiki/Removable_singularity

    A holomorphic function's singularity is either not really a singularity at all, i.e. a removable singularity, or one of the following two types: In light of Riemann's theorem, given a non-removable singularity, one might ask whether there exists a natural number m {\displaystyle m} such that lim z → a ( z − a ) m + 1 f ( z ) = 0 ...

  7. Betti number - Wikipedia

    en.wikipedia.org/wiki/Betti_number

    b 1 is the number of one-dimensional or "circular" holes; b 2 is the number of two-dimensional "voids" or "cavities". Thus, for example, a torus has one connected surface component so b 0 = 1, two "circular" holes (one equatorial and one meridional) so b 1 = 2, and a single cavity enclosed within the surface so b 2 = 1.

  8. Genus (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Genus_(mathematics)

    In layman's terms, the genus is the number of "holes" an object has ("holes" interpreted in the sense of doughnut holes; a hollow sphere would be considered as having zero holes in this sense). [3] A torus has 1 such hole, while a sphere has 0. The green surface pictured above has 2 holes of the relevant sort. For instance:

  9. Root-finding algorithm - Wikipedia

    en.wikipedia.org/wiki/Root-finding_algorithm

    In numerical analysis, a root-finding algorithm is an algorithm for finding zeros, also called "roots", of continuous functions. A zero of a function f is a number x such that f ( x ) = 0 . As, generally, the zeros of a function cannot be computed exactly nor expressed in closed form , root-finding algorithms provide approximations to zeros.

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