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  2. Evaluation strategy - Wikipedia

    en.wikipedia.org/wiki/Evaluation_strategy

    In a programming language, an evaluation strategy is a set of rules for evaluating expressions. [1] The term is often used to refer to the more specific notion of a parameter-passing strategy [2] that defines the kind of value that is passed to the function for each parameter (the binding strategy) [3] and whether to evaluate the parameters of a function call, and if so in what order (the ...

  3. Value type and reference type - Wikipedia

    en.wikipedia.org/wiki/Value_type_and_reference_type

    Many languages have explicit pointers or references. Reference types differ from these in that the entities they refer to are always accessed via references; for example, whereas in C++ it's possible to have either a std:: string and a std:: string *, where the former is a mutable string and the latter is an explicit pointer to a mutable string (unless it's a null pointer), in Java it is only ...

  4. Reference (computer science) - Wikipedia

    en.wikipedia.org/wiki/Reference_(computer_science)

    In computer programming, a reference is a value that enables a program to indirectly access a particular datum, such as a variable's value or a record, in the computer's memory or in some other storage device. The reference is said to refer to the datum, and accessing the datum is called dereferencing the reference. A reference is distinct from ...

  5. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    For a simple type like a number these conventions are relatively clear. Passing ByRef allows the procedure to modify the passed variable whereas passing ByVal does not. For an object, semantics can confuse programmers since an object is always treated as a reference. Passing an object ByVal copies the reference; not the state of the object. The ...

  6. Syntactic sugar - Wikipedia

    en.wikipedia.org/wiki/Syntactic_sugar

    The reference to the object is passed as a hidden argument, usually accessible from within the method as this. A parameter called by reference is syntactic sugar for technically passing a pointer as the parameter, but syntactically handling it as the variable itself, to avoid constant pointer de-referencing in the code inside the function.

  7. IDL (programming language) - Wikipedia

    en.wikipedia.org/wiki/IDL_(programming_language)

    Arrays are passed by reference, and this mechanism is an advertised feature of the language to pass data back out of a subroutine – in contrast, array slices are copied before being passed, so that data modifications do not flow back into array ranges (after the subroutine exits), violating the principle of least surprise.

  8. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Some people (including Guido van Rossum himself) have called this parameter-passing scheme "call by object reference". An object reference means a name, and the passed reference is an "alias", i.e. a copy of the reference to the same object, just as in C/C++. The object's value may be changed in the called function with the "alias", for example:

  9. Array (data structure) - Wikipedia

    en.wikipedia.org/wiki/Array_(data_structure)

    The dope vector is a complete handle for the array, and is a convenient way to pass arrays as arguments to procedures. Many useful array slicing operations (such as selecting a sub-array, swapping indices, or reversing the direction of the indices) can be performed very efficiently by manipulating the dope vector. [2]