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  2. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    Viktor Coble listed Xanthar's Guide To Everything as #8 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "unlike a lot of the other books in 5e, it is a lot more versatile. Not only does it have the feeling of a campaign plot hook, but it also offers a lot of new subclasses, spells, and tools for new ways to play and ...

  3. Strixhaven: School of Mages - Wikipedia

    en.wikipedia.org/wiki/Strixhaven:_School_of_Mages

    At the center of the university is the library known as the Biblioplex. [7] [8] This library contains both the Hall of Oracles and the Mystical Archive.This archive "is said to contain a copy of every spell ever created in the Multiverse"; [7] this provides a lore explanation for the Mystical Archive cards where "all the uncommons are reprints of Standard-legal instants and sorceries, while ...

  4. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Healing spells were shifted to the Conjuration school in 3rd edition, and Evocation in 5th edition. Wizards who specialize in this school are known as Necromancers. [29] Transmutation Alteration/Transmutation [1]: 111 This school focuses on the ability to change matter. Spells in this school alter the properties of their targets.

  5. Strixhaven: A Curriculum of Chaos - Wikipedia

    en.wikipedia.org/wiki/Strixhaven:_A_Curriculum...

    The new spells are particularly thematic and provide some nice abilities specific to students of a single college, while the background/feat options allow characters of non-magical classes to participate in a Strixhaven campaign setting. [...] As for the Level 1-to-Level 10 campaign, it sadly feels generic and lackluster.

  6. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    Wizard specialization was introduced in the AD&D book Dragonlance Adventures (1987) where Krynn wizards were "divided into good (white), neutral (red), and evil (black) variants. Slightly different spheres of magic [were] available to these different classes" which was a preview into spell specialization for wizards that was later introduced in ...

  7. Explorer's Guide to Wildemount - Wikipedia

    en.wikipedia.org/wiki/Explorer's_Guide_to_Wildemount

    Meehan opined that the wide range of detailed information included in the sourcebook, from player options to adventures, made her "feel that Explorer's Guide to Wildemount is the most worthwhile Dungeons & Dragons 5E sourcebook Wizards of the Coast has released since the original Player's Handbook".

  8. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Intelligence dictates the number of languages a character can learn, and it influences the number of spells a preparation-based arcane spell-caster (like a Wizard) may cast per day, and the effectiveness of said spells. It also affects certain mental skills.

  9. Tasha's Cauldron of Everything - Wikipedia

    en.wikipedia.org/wiki/Tasha's_Cauldron_of_Everything

    Multiple critics highlighted the anticipation of new racial rules after Wizards of the Coast's announcement in June 2020 that the company would make substantive changes to character creation. [ 8 ] [ 17 ] [ 21 ] [ 22 ] Jeffrey Parkin, for Polygon , wrote: "The most important and intriguing announcement about Tasha’s Cauldron is a new and ...