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Various choices made by the player may cause unhappiness in their population as with previous games, but in Civilization VI, many of these were localized to the city affected by the choice rather than the entire population, further aiding towards Cultural victory-style players. [6] The Religion system introduced in Civilization V ' s Gods ...
The expansion introduces emergencies which are triggered by specific events, such as a civilization using a nuclear weapon, or a civilization starting a holy war by taking over a city of a civilization with a different religion. Each civilization may become involved in the emergency, depending on the condition: in the case of a nuclear weapon ...
Image:Canada_blank_map.svg — Canada.; File:Blank US Map (states only).svg — United States (including Alaska and Hawaii). Each state is its own vector image, meaning coloring states individually is very easy.
The game ends when one civilization has eradicated all others or accomplished the goal of space colonization, or at a given deadline. If more than one civilization remains at the deadline, the player with the highest score wins. Points are awarded for the size of a civilization, its wealth, and cultural and scientific advances.
The Civilization board depicts areas around the Mediterranean Sea.The board is divided into many regions. Each player plays a historic civilization and starts in the area where appropriate for that civilization, and attempts to grow and expand their empire over successive turns, trying to build the greatest civilization while minimizing the effects of calamities and war.
Little is known about the prehistoric religion of Neolithic Europe. Bronze and Iron Age religion in Europe as elsewhere was predominantly polytheistic (Ancient Greek religion, Ancient Roman religion, Basque mythology, Finnish paganism, Celtic polytheism, Germanic paganism, etc.). The Roman Empire officially adopted Christianity in AD 380.
On February 27, 380, the Roman Empire officially adopted Trinitarian Nicene Christianity as its state religion. [8] Prior to this date, Constantius II (337-361) and Valens (364-378) had personally favored Arian or Semi-Arianism forms of Christianity, but Valens' successor Theodosius I supported the Trinitarian doctrine as expounded in the Nicene Creed.
Slavery at the time of the European Renaissance was a socio-economic factor especially around the Mediterranean Sea region. It was accepted and approved for both Muslims and Christians. Most slaves came from warfare, privateering, or the international slave trade. Only some of the Arabian slaves in Europe were Muslims by origin. [20]