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In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...
Bufferbloat is the undesirable latency that comes from a router or other network equipment buffering too many data packets.Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput.
Protocol Buffers (Protobuf) is a free and open-source cross-platform data format used to serialize structured data. It is useful in developing programs that communicate with each other over a network or for storing data.
In this case, buffering the entire track in a pipe buffer would allow the CD drive to spin down more quickly, and enable the user to remove the CD from the drive before the encoding process has finished. Such a buffer command can be implemented using system calls for reading and writing data.
Visualization of a software buffer overflow. Data is written into A, but is too large to fit within A, so it overflows into B.. In programming and information security, a buffer overflow or buffer overrun is an anomaly whereby a program writes data to a buffer beyond the buffer's allocated memory, overwriting adjacent memory locations.
A grid computing system that connects many personal computers over the Internet via inter-process network communication. In computer science, interprocess communication (IPC) is the sharing of data between running processes in a computer system. Mechanisms for IPC may be provided by an operating system.
Deflection routing is a routing strategy for networks based on packet switching which can reduce the need of buffering packets. [1] Every packet has preferred outputs along which it wants to leave the router, and when possible, a packet is sent along one of these outputs.
In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer.The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code.