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Video games were first popularized with Pong. Pong was a simple virtual game of tennis in which, developer Nolan Bushnell said, the primary goal was "fun." According to Bushnell, games in that era had been so technologically challenging to produce that "it was exhausting to get the game to play without worrying about story" and as such, story was not a concern for many developers. [7]
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. [1] The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres.
A storytelling game is a game where multiple players collaborate on telling a story. Some games primarily feature spoken storytelling, while others primarily feature collaborative writing. In some storytelling games, such as many tabletop role-playing games, each player represents one or more characters in the developing story.
Over the next few years, several games were published under this rule set. The World of Darkness games exclusively used this ruleset, as did Street Fighter: The Storytelling Game (1995), [2] Trinity (1997), [3] and Exalted (2001). [4] The Storyteller System was discontinued in 2003 after completing the metaplot building up since Vampire: The ...
Blades in the Dark is a narrative-driven tabletop role-playing game (TTRPG). Players take on the roles of a crew of criminals who perform various illegal activities (called "scores") such as heists, assassination, or smuggling.
The game features relatively few gameplay mechanics, with the player controlling the two doctors, exploring the narrative, and solving puzzles as they try to reconstruct the dying man's memories in order to fulfill his wish. The game was designed by Kan Gao using the RPG Maker XP toolkit. Development started in 2010, when Gao was struck by ...
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