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  2. iPad Air (1st generation) - Wikipedia

    en.wikipedia.org/wiki/IPad_Air_(1st_generation)

    The iPad Air's successor, the iPad Air 2, was announced on October 16, 2014, and released on October 22, 2014, however, the 64 GB and 128 GB variants were discontinued, and later the 16 GB and 32 GB on March 21, 2016, after the announcement of the 9.7-inch iPad Pro, but the iPad Mini 2 continued in production until March 21, 2017, with the ...

  3. List of iPad models - Wikipedia

    en.wikipedia.org/wiki/List_of_iPad_models

    16 GB LPDDR5X 3750 MHz PCIe-Based SSD iPad Pro 11-inch (5th) iPad Pro 13-inch Latest iPadOS iPadOS 18.2: 8 GB M2 16 GB LPDDR5 3200 MHz iPad Pro 11-inch (4th) iPad Pro 12.9-inch (6th) 8 GB iPad Air (6th) M1 16 GB LPDDR4X 2133 MHz iPad Pro 11-inch (3rd) iPad Pro 12.9-inch (5th) 8 GB iPad Air (5th) A17 Pro LPDDR5 3200 MHz NVMe NAND iPad mini (7th)

  4. iPad (1st generation) - Wikipedia

    en.wikipedia.org/wiki/IPad_(1st_generation)

    The iPad was announced on January 27, 2010, by Jobs at an Apple press conference at the Yerba Buena Center for the Arts in San Francisco. [16] [17] Jobs later said that Apple began developing the iPad before the iPhone, [18] [19] but temporarily shelved the effort upon realizing that its ideas would work just as well in a mobile phone. [20]

  5. Category:Design patterns - Wikipedia

    en.wikipedia.org/wiki/Category:Design_patterns

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  6. Model–view–presenter - Wikipedia

    en.wikipedia.org/wiki/Model–view–presenter

    Diagram that depicts the model–view–presenter (MVP) GUI design pattern. Model–view–presenter (MVP) is a derivation of the model–view–controller (MVC) architectural pattern, and is used mostly for building user interfaces. In MVP, the presenter assumes the functionality of the "middle-man". In MVP, all presentation logic is pushed to ...

  7. Design pattern - Wikipedia

    en.wikipedia.org/wiki/Design_pattern

    A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander [ 1 ] and has been adapted for various other disciplines, particularly software engineering .

  8. Architectural pattern - Wikipedia

    en.wikipedia.org/wiki/Architectural_pattern

    Software architecture pattern is a reusable, proven solution to a specific, recurring problem focused on architectural design challenges, which can be applied within various architectural styles. [ 1 ]

  9. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

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