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  2. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.

  3. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  4. Design pattern - Wikipedia

    en.wikipedia.org/wiki/Design_pattern

    A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander [ 1 ] and has been adapted for various other disciplines, particularly software engineering .

  5. Apple Inc. design motifs - Wikipedia

    en.wikipedia.org/wiki/Apple_Inc._design_motifs

    The design was characterised by translucent surfaces with either a candy-like or milky-white coloring and soft, bulging contours. Subdued vertical pinstripes were made to show through the translucent faces of these products. Printed on the back panel for ports and agency approval marks was a lenticular plaque that contains a wavy 3D pattern. AC ...

  6. Concurrency pattern - Wikipedia

    en.wikipedia.org/wiki/Concurrency_pattern

    In software engineering, concurrency patterns are those types of design patterns that deal with the multi-threaded programming paradigm. Examples of this class of patterns include: Active object [1] [2] Balking pattern; Barrier; Double-checked locking; Guarded suspension; Leaders/followers pattern; Monitor Object; Nuclear reaction; Reactor ...

  7. Prototype pattern - Wikipedia

    en.wikipedia.org/wiki/Prototype_pattern

    The mitotic division of a cell — resulting in two identical cells — is an example of a prototype that plays an active role in copying itself and thus, demonstrates the Prototype pattern. When a cell splits, two cells of identical genotype result. In other words, the cell clones itself. [1]

  8. Category:Design patterns - Wikipedia

    en.wikipedia.org/wiki/Category:Design_patterns

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  9. Pattern-Oriented Software Architecture - Wikipedia

    en.wikipedia.org/wiki/Pattern-Oriented_Software...

    David E. DeLano of C++ Report praised the first volume, writing, "Overall this text is good and I recommend it as an addition to any collection of books on patterns." He said "some of the language and grammar usage feels awkward to the reader" and some of the book has "stiffness and flow problems". [ 1 ]

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