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Whac-A-Mole is an arcade game. It was created in 1975 by the amusements manufacturer TOGO in Japan, where it was originally known as Mogura Taiji (モグラ退治, "Mole Buster") or Mogura Tataki (モグラたたき, "Mole Smash"). A typical Whac-A-Mole machine consists of a waist-level cabinet with a play area and display screen, and a large ...
Sweet Licks, known as Okashi Daisakusen [a] in Japan and Choco-Kid in Europe, is a 1981 coin-operated redemption mole-buster arcade game developed and published by Namco. Players use a foam-covered mallet to whack the eight "Pyokotan" cake monsters that emerge from the colored holes placed on the machine.
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He tests an augmented reality version of the game Whac-A-Mole. Cooper is impressed and agrees to a further test. Cooper is impressed and agrees to a further test. He meets with Shou ( Ken Yamamura ), the company's owner, and is told that he will experience a horror game where an artificial neural network personalises the experience to his fears.
This YouTuber demonstrates how to make your pet its own whack-a-mole game This DIY whack-a-mole game is perfect for your cat Your cat deserves a whack-a-mole game Here’s a DIY project that you ...
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In a theory attributed to Mark T. Allen, the term "whac-a-mole" also describes typical dating behavior at science and engineering departments of major research universities. As soon as a single female (or mole) appears, male graduate students (the players) hit on her or try to "whack" her, i.e. engage her into a relationship.