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  2. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    Papers headlined that the chess training took only four hours: "It was managed in little more than the time between breakfast and lunch." [3] [17] Wired described AlphaZero as "the first multi-skilled AI board-game champ". [18] AI expert Joanna Bryson noted that Google's "knack for good publicity" was putting it in a strong position against ...

  3. Computer chess - Wikipedia

    en.wikipedia.org/wiki/Computer_chess

    Computer chess IC bearing the name of developer Frans Morsch (see Mephisto). Chess machines/programs are available in several different forms: stand-alone chess machines (usually a microprocessor running a software chess program, but sometimes as a specialized hardware machine), software programs running on standard PCs, web sites, and apps for mobile devices.

  4. Moravec's paradox - Wikipedia

    en.wikipedia.org/wiki/Moravec's_paradox

    Steven Pinker wrote in 1994 that "the main lesson of thirty-five years of AI research is that the hard problems are easy and the easy problems are hard". [ 3 ] By the 2020s, in accordance with Moore's law , computers were hundreds of millions of times faster than in the 1970s, and the additional computer power was finally sufficient to begin to ...

  5. This AI chess engine aims to help human players rather than ...

    www.aol.com/ai-chess-engine-aims-help-185206012.html

    It's an impressive technical achievement, but that dominance has also made top-level chess less imaginative, as players now increasingly follow strategies produced by soulless algorithms.

  6. A top expert on chess cheating explains how AI has ... - AOL

    www.aol.com/news/top-expert-chess-cheating...

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  7. AlphaGo versus Lee Sedol - Wikipedia

    en.wikipedia.org/wiki/AlphaGo_versus_Lee_Sedol

    Kasparov's loss to Deep Blue is considered the moment a computer became better than humans at chess. [17] AlphaGo is significantly different from previous AI efforts. Instead of using probability algorithms hard-coded by human programmers, AlphaGo uses neural networks to estimate its probability of winning.

  8. Computer Go - Wikipedia

    en.wikipedia.org/wiki/Computer_Go

    [1] [2] It has long been considered a difficult challenge in the field of artificial intelligence (AI) and is considerably more difficult to solve than chess. [3] Many in the field considered Go to require more elements that mimic human thought than chess. [4] Mathematician I. J. Good wrote in 1965: [5] Go on a computer?

  9. Arimaa - Wikipedia

    en.wikipedia.org/wiki/Arimaa

    Arimaa / ə ˈ r iː m ə / ⓘ (ə-REE-mə) is a two-player strategy board game that was designed to be playable with a standard chess set and difficult for computers while still being easy to learn and fun to play for humans.

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