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  2. Chessmaster 2000 - Wikipedia

    en.wikipedia.org/wiki/Chessmaster_2000

    Chessmaster 2000 is a chess engine made for chess players from novice to professional skill levels. Players choose from 12 different skill levels to play against, and can have aides in game to assist them, such as hints offered by the CPU. Players could also turn the board 90 degrees in 3D.

  3. MuZero - Wikipedia

    en.wikipedia.org/wiki/MuZero

    MuZero was derived directly from AZ code, sharing its rules for setting hyperparameters. Differences between the approaches include: [6] AZ's planning process uses a simulator. The simulator knows the rules of the game. It has to be explicitly programmed. A neural network then predicts the policy and value of a future position. Perfect ...

  4. Chessmaster 9000 - Wikipedia

    en.wikipedia.org/wiki/Chessmaster_9000

    Chessmaster 9000 is a 2002 chess video game developed and published by Ubi Soft for the Windows. It is part of the Chessmaster series. The game was announced on July 12, 2002. [8] Grandmaster Larry Christiansen played four matches against the game in September 2002. [9] He won the first match, lost the next two, and match four was a draw. [10]

  5. Auto battler - Wikipedia

    en.wikipedia.org/wiki/Auto_battler

    An auto battler, also known as auto chess, is a subgenre of strategy video games that typically feature chess-like elements where players place characters on a grid-shaped battlefield during a preparation phase, who then fight the opposing team's characters without any further direct input from the player.

  6. Turochamp - Wikipedia

    en.wikipedia.org/wiki/Turochamp

    Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...

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  8. Human–computer chess matches - Wikipedia

    en.wikipedia.org/wiki/Human–computer_chess_matches

    The "Chess Genius" program was entered into a Professional Chess Association rapid chess tournament in 1994. It defeated and eliminated world champion Kasparov, but lost to Viswanathan Anand in the next round. [11] This was the first time a computer had defeated the world champion in an official game, albeit at rapid time controls.

  9. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    After four hours of training, DeepMind estimated AlphaZero was playing chess at a higher Elo rating than Stockfish 8; after nine hours of training, the algorithm defeated Stockfish 8 in a time-controlled 100-game tournament (28 wins, 0 losses, and 72 draws). [2] [3] [4] The trained algorithm played on a single machine with four TPUs.

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