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  2. Heuristic - Wikipedia

    en.wikipedia.org/wiki/Heuristic

    A heuristic device is used when an entity X exists to enable understanding of, or knowledge concerning, some other entity Y. A good example is a model that, as it is never identical with what it models, is a heuristic device to enable understanding of what it models. Stories, metaphors, etc., can also be termed heuristic in this sense.

  3. Heuristic (computer science) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(computer_science)

    Another example of heuristic making an algorithm faster occurs in certain search problems. Initially, the heuristic tries every possibility at each step, like the full-space search algorithm. But it can stop the search at any time if the current possibility is already worse than the best solution already found.

  4. Heuristic (psychology) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(psychology)

    Heuristics (from Ancient Greek εὑρίσκω, heurískō, "I find, discover") is the process by which humans use mental shortcuts to arrive at decisions. Heuristics are simple strategies that humans, animals, [1] [2] [3] organizations, [4] and even machines [5] use to quickly form judgments, make decisions, and find solutions to complex problems.

  5. Memetic algorithm - Wikipedia

    en.wikipedia.org/wiki/Memetic_algorithm

    Examples of individual learning strategies include the hill climbing, Simplex method, Newton/Quasi-Newton method, interior point methods, conjugate gradient method, line search, and other local heuristics. Note that most of the common individual learning methods are deterministic.

  6. Heuristic (engineering) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(engineering)

    These heuristics were taken from Turton's "Analysis, Synthesis, and Design of Chemical Processes". [1] Use vertical tanks on legs when the tank is less than 3.8 m 3. Use horizontal tanks on concrete supports when the tank is between 3.8 and 38 m 3, Use vertical tanks on concrete pads when the tank is beyond 38 m 3,

  7. Category:Heuristics - Wikipedia

    en.wikipedia.org/wiki/Category:Heuristics

    العربية; Azərbaycanca; বাংলা; Беларуская (тарашкевіца) Български; Bosanski; Català; Čeština; Dansk; Ελληνικά

  8. 5 Items From the 1970s That Are Worth a Lot of Money - AOL

    www.aol.com/5-items-1970s-worth-lot-170007423.html

    Here are some examples of what just basic vintage games could make you if you sell them. Space Invaders (Atari 2600, 1978): $75 to $1,450. Pong (original Atari Pong C-100, 1972): $100 to $150.

  9. Logic optimization - Wikipedia

    en.wikipedia.org/wiki/Logic_optimization

    The heuristic method may not produce the theoretically optimum solution, but if useful, will provide most of the optimization desired with a minimum of effort. An example of a computer system that uses heuristic methods for logic optimization is the Espresso heuristic logic minimizer .