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  2. Virtual reality sickness - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_sickness

    Virtual reality sickness (VR sickness) occurs when exposure to a virtual environment causes symptoms that are similar to motion sickness symptoms. [1] The most common symptoms are general discomfort, eye strain, headache, stomach awareness, nausea , vomiting, pallor, sweating, fatigue, drowsiness, disorientation, and apathy. [ 2 ]

  3. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  4. Vergence-accommodation conflict - Wikipedia

    en.wikipedia.org/wiki/Vergence-accommodation...

    VAC is often encountered when viewing stereograms, 3D movies, or virtual reality (VR). It can cause visual fatigue and headaches after a short period of time; It is one of the main contributors to virtual reality sickness. The phenomenon can make it impossible to focus on objects close to the eye in VR, limiting the development of VR software. [5]

  5. Meta vs. Apple: Why VR still needs its 'hero' app - AOL

    www.aol.com/finance/meta-vs-apple-why-vr...

    "So, I think Meta geared today's showcase to build momentum in the area where Quest — and VR generally — has the most traction." An image of the Meta Quest 3, provided by the company. 'A clear ...

  6. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).

  7. Why Accenture is giving VR headsets to thousands of new hires

    www.aol.com/finance/why-accenture-giving-vr...

    Why Michael Dell worries about ‘opportunity for everyone’ amid automation Wildly political’ environment around vaccines creates room for ‘new leadership’: 23andMe CEO

  8. Virtual reality game - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_game

    For VR to be felt as an immersive experience, the latency needs to be as small as possible so that the player sees feedback in real-time soon following their actions. Technology bottlenecks had been from two major components of VR systems. One area was the rendering speed of computer hardware to update the 3D displays at a fast-enough frame rate.

  9. Why the Royal Kids Might Not Be Allowed to Keep Some of Their ...

    www.aol.com/why-royal-kids-might-not-130400241.html

    The royal kids might not be allowed to keep some of their Christmas presents from the public this year thanks to the family's strict rules about gift giving.