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This is a list of the most-played mobile games ordered by their player count, which include reported player data, registered accounts, and/or monthly active users. For non-mobile games, see the list of most-played video games by player count.
Concord was a sci-fi player-versus-player hero shooter video game played from a first-person perspective. [2] The game featured a variety of alien characters, each with different abilities, such as robot legs for high jumps and diamond skin for enhanced damage absorption.
Entering a blastzone will result in the player losing a stock and their character respawning on stage. Either the last player with at least one stock or the player with the most points wins the match, depending on the game mode. The game supports both local and online play. Competitive players can compete in 1-on-1 to climb through the rankings.
On August 12, 2024, a journalist was banned from the game after writing a preview for the technology site The Verge. [1] Later that month, Valve lifted rules on public conversation for playtesters [2] and published a Steam store page for Deadlock. In September 2024, Deadlock reached a concurrent player count of over 170,000. [3]
On a Steam blog post, BlankMediaGames revealed that Town of Salem 2 matched its predecessor's all-time high concurrent Steam user count, reaching over 3,700 concurrent players. The developers also revealed that sales for the game exceeded that of Town of Salem 's Coven DLC and its mobile port launch.
The classic version allows 2 to 10 players to play simultaneously. With a USB controller or smartphone as a controller, players play while sharing one screen. The game is free and is available on Steam. [8] The all-time peak number of simultaneous players is 419 on August 1, 2021, and the all-time peak of average players played in a month is ...
If a game was released on multiple platforms, the sales figures list are only for PC sales. This list is not comprehensive because sales figures are not always publicly available. Subscription figures for massively multiplayer online games such as Flight Simulator or Lineage and number of accounts from free-to-play games such as Hearthstone are ...
Evidence of the increasing player willingness to play video games across a variety of media and different platforms can be seen in the rise of casual gaming on smartphones, tablets, and social networking sites as 92% of all smartphone and tablet owners play games at least once a week, 45% play daily, and industry estimates predict that, by 2016 ...