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  2. Flicker (screen) - Wikipedia

    en.wikipedia.org/wiki/Flicker_(screen)

    A refresh rate of 60 Hz on most screens will produce a visible "flickering" effect. Most people find that refresh rates of 70–90 Hz and above enable flicker-free viewing on CRTs. Use of refresh rates above 120 Hz is uncommon, as they provide little noticeable flicker reduction and limit available resolution.

  3. Flicker-free - Wikipedia

    en.wikipedia.org/wiki/Flicker-free

    Flicker-free is a term given to video displays, primarily cathode ray tubes, operating at a high refresh rate to reduce or eliminate the perception of screen flicker.For televisions, this involves operating at a 100 Hz or 120 Hz hertz field rate to eliminate flicker, compared to standard televisions that operate at 50 Hz (PAL, SÉCAM systems) or 60 Hz (), most simply done by displaying each ...

  4. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    However, the lower refresh rate of 50 Hz introduces more flicker, so sets that use digital technology to double the refresh rate to 100 Hz are now very popular. (see Broadcast television systems ) Another difference between 50 Hz and 60 Hz standards is the way motion pictures (film sources as opposed to video camera sources) are transferred or ...

  5. Flicker fusion threshold - Wikipedia

    en.wikipedia.org/wiki/Flicker_fusion_threshold

    The flicker fusion threshold, also known as critical flicker frequency or flicker fusion rate, is the frequency at which a flickering light appears steady to the average human observer. It is a concept studied in vision science , more specifically in the psychophysics of visual perception .

  6. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    Does not normally occur at 100% brightness level. At levels below 100% flicker often occurs with frequencies between 60 and 255 Hz, since often pulse-width modulation is used to dim OLED screens. [26] [27] Risk of image persistence or burn-in: High [28] Low [28] High [28] High [29] Energy consumption and heat generation High [30] Low [30]

  7. Flicker (light) - Wikipedia

    en.wikipedia.org/wiki/Flicker_(light)

    In visual perception, flicker is a human-visible change in luminance of an illuminated surface or light source which can be due to fluctuations of the light source itself, or due to external causes such as due to rapid fluctuations in the voltage of the power supply (power-line flicker) or incompatibility with an external dimmer.

  8. Talk:Flicker fusion threshold - Wikipedia

    en.wikipedia.org/wiki/Talk:Flicker_fusion_threshold

    A lot of the talk on this talkpage on the brightness flicker threshold being even higher than the 60 Hz of NTSC is bullshit relating to entirely different gaming monitor issues that are actually due to the rainbow effect found not only in DLP projectors but also certain flatscreen TVs and computer monitors, and to notorious syncing issues ...

  9. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    These frame rates were enough for the sense of motion, but it was perceived as jerky motion. To minimize the perceived flicker, projectors employed dual- and triple-blade shutters, so each frame was displayed two or three times, increasing the flicker rate to 48 or 72 hertz and reducing eye strain.

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