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MakeHuman is a free and open source 3D computer graphics middleware designed for the prototyping of photorealistic humanoids. It is developed by a community of programmers, artists, and academics interested in 3D character modeling.
Following is a list of notable 3D modeling software, computer programs used for developing a mathematical representation of any Three Dimensional surface of objects, also called 3D modeling. Title License
2D/3D toon Animation, Lighting, Modeling, Node based Material Creation / Texturing / 3D Texture Painting/ UV Mapping, Rendering (Internal, External, 3D Anaglyph and VR), 3D Rigging and Animation, Sculpting, Visual 3D Effects, Basic Post-Production Video Editing, Motion Tracking, Python Scripting, Fluid Simulation, Particles, Physics, Compositing
Autodesk Maya, commonly shortened to just Maya (/ ˈ m aɪ ə /; MY-ə [5] [6]), is a 3D computer graphics application that runs on Windows, macOS, and Linux, originally developed by Alias and currently owned and developed by Autodesk.
The two most common sources of 3D models are those that an artist or engineer originates on the computer with some kind of 3D modeling tool, and models scanned into a computer from real-world objects (Polygonal Modeling, Patch Modeling and NURBS Modeling are some popular tools used in 3D modeling). Models can also be produced procedurally or ...
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Computer generated anatomical models can be used both for instructional and operational purposes. To date, a large body of artist produced medical images continue to be used by medical students, such as images by Frank H. Netter, e.g. Cardiac images. However, a number of online anatomical models are becoming available.
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