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  2. Newcomb's paradox - Wikipedia

    en.wikipedia.org/wiki/Newcomb's_paradox

    In philosophy and mathematics, Newcomb's paradox, also known as Newcomb's problem, is a thought experiment involving a game between two players, one of whom is able to predict the future. Newcomb's paradox was created by William Newcomb of the University of California 's Lawrence Livermore Laboratory .

  3. Rational choice model - Wikipedia

    en.wikipedia.org/wiki/Rational_choice_model

    Rational choice modeling refers to the use of decision theory (the theory of rational choice) as a set of guidelines to help understand economic and social behavior. [ 1 ] [ 2 ] The theory tries to approximate, predict, or mathematically model human behavior by analyzing the behavior of a rational actor facing the same costs and benefits .

  4. Behavioral game theory - Wikipedia

    en.wikipedia.org/wiki/Behavioral_game_theory

    In game experiments, rational choice conflicts with individual decision making, and individual behavior may be able to achieve greater gains than rational choice. Rational choice theory has limitations and uncertainties for social interaction decisions, so the predicted results are not the same as the experimental results.

  5. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Separately, game theory has played a role in online algorithms; in particular, the k-server problem, which has in the past been referred to as games with moving costs and request-answer games. [125] Yao's principle is a game-theoretic technique for proving lower bounds on the computational complexity of randomized algorithms , especially online ...

  6. Prisoner's dilemma - Wikipedia

    en.wikipedia.org/wiki/Prisoner's_dilemma

    A game modeled after the iterated prisoner's dilemma is a central focus of the 2012 video game Zero Escape: Virtue's Last Reward and a minor part in its 2016 sequel Zero Escape: Zero Time Dilemma. In The Mysterious Benedict Society and the Prisoner's Dilemma by Trenton Lee Stewart , the main characters start by playing a version of the game and ...

  7. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    One experiment revolving around the Wason four card problem found many influences on people's selection in this task experiment that were not based on logic. The non-logical inferences made by the participants from this experiment demonstrate the possibility and structure of extra logical reasoning mechanisms.

  8. Allais paradox - Wikipedia

    en.wikipedia.org/wiki/Allais_paradox

    The third experiment choices of participants who had already violated the expected utility theory(in the first two experiments) highlighted the underlying effect causing the Allais Paradox. Participants who chose 3B over 3A provided evidence of the certainty effect , while those who chose 3A over 3B showed evidence of the zero effect .

  9. Stag hunt - Wikipedia

    en.wikipedia.org/wiki/Stag_hunt

    "Nature and Appearance of Deer" taken from "Livre du Roy Modus", created in the 14th century. Although most authors focus on the prisoner's dilemma as the game that best represents the problem of social cooperation, some authors believe that the stag hunt represents an equally (or more) interesting context in which to study cooperation and its problems (for an overview see Skyrms 2004).