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The drawing model utilized by Quartz 2D is based on PDF specification 1.4. [2] Drawing takes place using a Cartesian coordinate system, where text, vectors, or bitmap images are placed on a grid. [3] However, drawing output is not sent directly to the output device. Quartz 2D uses graphics contexts, environments in which drawing takes place.
Quartz can render text with sub-pixel precision; graphics are limited to more traditional anti-aliasing, which is the default mode of operation but can be turned off. [3] In Mac OS X 10.4 Tiger, Apple introduced Quartz 2D Extreme, enabling Quartz 2D to offload rendering to compatible GPUs.
Cairo supports output (including rasterisation) to a number of different back-ends, known as "surfaces" in its code.Back-ends support includes output to the X Window System, via both Xlib and XCB, Win32 GDI, OS X Quartz Compositor, the BeOS API, OS/2, OpenGL contexts (directly [7] and via glitz), local image buffers, PNG files, PDF, PostScript, DirectFB and SVG files.
The bitmap output from Quartz 2D, OpenGL, Core Image, QuickTime, or other process is written to a specific memory location, or backing store.The Compositor then reads the data from the backing stores and assembles each into one image for the display, writing that image to the frame buffer memory of the graphics card.
The Quartz Composer 3.0 interface. Also new in Version 3.0 was the possibility to write custom patch plugins using an Xcode template, and the notion of a "safe mode" where plugins and other unsafe patches fail to load.
Grapher is a computer program bundled with macOS since version 10.4 that is able to create 2D and 3D graphs from simple and complex equations.It includes a variety of samples ranging from differential equations to 3D-rendered Toroids and Lorenz attractors.
QuickDraw was the 2D graphics library and associated application programming interface (API) which is a core part of classic Mac OS. It was initially written by Bill Atkinson and Andy Hertzfeld. [1] QuickDraw still existed as part of the libraries of Mac OS X, but had been largely superseded by the more modern Quartz graphics system.
Display PostScript (or DPS) is a 2D graphics engine system for computers that uses the PostScript (PS) imaging model and language (originally developed for computer printing) to generate on-screen graphics.