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Steve Jackson reviewed Rache Bartmoss' Guide to the Net in Pyramid #6 (March, 1994), and stated that "If you're doing netrunning in a dark-future world, with the Cyberpunk 2020 rules or any other, get this book. Especially at the price.
Project Gutenberg (PG) is a volunteer effort to digitize and archive cultural works, as well as to "encourage the creation and distribution of eBooks." [2] It was founded in 1971 by American writer Michael S. Hart and is the oldest digital library. [3] Most of the items in its collection are the full texts of books or individual stories in the ...
The motivation behind the Cyberpunk roleplaying game was his desire to recreate the technology and dark, film noir style of the movie. Cyberpunk is the most expansive line of products in the RTG library with forty-four sourcebooks containing over 4,700 pages. The game has had an estimated 5 million players to date.
Cyberpunk is a tabletop role-playing game in the dystopian science fiction genre, written by Mike Pondsmith and first published by R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, Cyberpunk 2020 and Cyberpunk Red, in order to distinguish it from the cyberpunk genre after which it is named.
GURPS Cyberpunk Adventures is a 128-page softcover book written by Loyd Blankenship, Tim Keating, Jak Koke, and David L. Pulver, with artwork by Carl Anderson, Michael Barrett, Guy Burchack, Dan Carroll, C. Bradford Gorby, Rick Harris, Darrell Midgette, Paul Mounts, Rob Prior, Dan Smith, Jeffrey K. Starling, Ruth Thompson, and Gary Washington.
GURPS Cyberpunk is a genre toolkit for cyberpunk-themed role-playing games set in a near-future dystopia, such as that envisioned by William Gibson in his influential novel Neuromancer. It was published in 1990 after a significant delay caused by the original draft being a primary piece of evidence in Steve Jackson Games, Inc. v. United States ...
Interlock was a game system by R. Talsorian Games based on a simple system of adding a bonus to a roll on a 10-sided die. [1]: 208 Mekton II (1987) – the third edition of R. Talsorian's mecha game – was the first game to use the full-fledged Interlock system, and featured point-based characters with a character background system adapted from the original Mekton, though in a more complex ...
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