Search results
Results from the WOW.Com Content Network
Upload file; Search. Search. ... Data Screen 2.0.2.0. is a 1990 role-playing supplement for Cyberpunk 2020 published by ... Text is available under the Creative ...
Steve Jackson reviewed Rache Bartmoss' Guide to the Net in Pyramid #6 (March, 1994), and stated that "If you're doing netrunning in a dark-future world, with the Cyberpunk 2020 rules or any other, get this book. Especially at the price.
All files can be accessed for free under an open format layout, available on almost any computer. As of 13 February 2024, Project Gutenberg had reached 70,000 items in its collection of free eBooks. [4] The releases are available in plain text as well as other formats, such as HTML, PDF, EPUB, MOBI, and Plucker wherever
GURPS Cyberpunk Adventures is a 128-page softcover book written by Loyd Blankenship, Tim Keating, Jak Koke, and David L. Pulver, with artwork by Carl Anderson, Michael Barrett, Guy Burchack, Dan Carroll, C. Bradford Gorby, Rick Harris, Darrell Midgette, Paul Mounts, Rob Prior, Dan Smith, Jeffrey K. Starling, Ruth Thompson, and Gary Washington.
GURPS Cyberpunk is a genre toolkit for cyberpunk-themed role-playing games set in a near-future dystopia, such as that envisioned by William Gibson in his influential novel Neuromancer. It was published in 1990 after a significant delay caused by the original draft being a primary piece of evidence in Steve Jackson Games, Inc. v. United States ...
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more
In 1990, three dedicated fans of Cyberpunk who lived in Alameda, California — Kevin DeAntonio, Chris Hockabout, and Thaddeus Howze — approached R. Talsorian Games about producing an independent magazine about the game. R. Talsorian agreed to license them, [1] and the three formed Prometheus Press to publish their fanzine Interface.
Interlock was a game system by R. Talsorian Games based on a simple system of adding a bonus to a roll on a 10-sided die. [1]: 208 Mekton II (1987) – the third edition of R. Talsorian's mecha game – was the first game to use the full-fledged Interlock system, and featured point-based characters with a character background system adapted from the original Mekton, though in a more complex ...