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  2. Category:Forgotten Realms character images - Wikipedia

    en.wikipedia.org/wiki/Category:Forgotten_Realms...

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  3. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture streaming is a means of using data streams for textures, where each texture is available in two or more different resolutions, as to determine which texture should be loaded into memory and used based on draw distance from the viewer and how much memory is available for textures. Texture streaming allows a rendering engine to use low ...

  4. Minecraft Realms - Wikipedia

    en.wikipedia.org/?title=Minecraft_Realms&redirect=no

    move to sidebar hide. From Wikipedia, the free encyclopedia

  5. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    During the texture mapping process for any arbitrary 3D surface, a texture lookup takes place to find out where on the texture each pixel center falls. For texture-mapped polygonal surfaces composed of triangles typical of most surfaces in 3D games and movies, every pixel (or subordinate pixel sample) of that surface will be associated with some triangle(s) and a set of barycentric coordinates ...

  6. Minecraft server - Wikipedia

    en.wikipedia.org/wiki/Minecraft_server

    A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft.In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [1]

  7. Realm versus Realm - Wikipedia

    en.wikipedia.org/wiki/Realm_versus_realm

    Realm versus Realm (RvR) is a type of player versus player (PvP) gameplay in massively multiplayer online role-playing games (MMORPGs) where the player base is divided over multiple preset realms that fight each other over game assets. [1]

  8. Category:Forgotten Realms images - Wikipedia

    en.wikipedia.org/wiki/Category:Forgotten_Realms...

    This is a category for images related to the Forgotten Realms campaign setting in the Dungeons & Dragons role-playing game and related franchise media. Subcategories This category has the following 2 subcategories, out of 2 total.

  9. First-person shooter - Wikipedia

    en.wikipedia.org/wiki/First-Person_Shooter

    The second game to use texture mapping was Ultima Underworld: The Stygian Abyss, a March 1992 action role-playing game by Looking Glass Technologies that featured a first-person viewpoint and an advanced graphics engine. In October 1990, id developer John Romero learned about texture mapping from a phone call to Paul Neurath.

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