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OBS Studio is a free and open-source app for screencasting and live streaming.Written in C/C++ and built with Qt, OBS Studio provides real-time capture, scene composition, recording, encoding, and broadcasting via Real-Time Messaging Protocol (RTMP), HLS, SRT, RIST or WebRTC.
The following table compares features of screencasting software. The table has seven fields, as follows: Product name: Product's name; sometime includes edition if a certain edition is targeted
Microsoft Expression Encoder [6] (formerly Expression Media Encoder) is a discontinued [7] transcoding and non-linear video editing software application for Microsoft Windows. It can create video streams for distribution via Microsoft Silverlight. This utility is created to record the screen for various purposes such as YouTube, Twitch etc.
The quality the codec can achieve is heavily based on the compression format the codec uses. A codec is not a format, and there may be multiple codecs that implement the same compression specification – for example, MPEG-1 codecs typically do not achieve quality/size ratio comparable to codecs that implement the more modern H.264 specification.
Nvidia NVENC (short for Nvidia Encoder) [1] is a feature in Nvidia graphics cards that performs video encoding, offloading this compute-intensive task from the CPU to a dedicated part of the GPU. It was introduced with the Kepler -based GeForce 600 series in March 2012 (GT 610, GT620 and GT630 is Fermi Architecture).
Free and open-source software portal; libavcodec is a free and open-source [4] library of codecs for encoding and decoding video and audio data. [5]libavcodec is an integral part of many open-source multimedia applications and frameworks.
Widely used chroma subsampling formats. Chroma subsampling is the practice of encoding images by implementing less resolution for chroma information than for luma information, taking advantage of the human visual system's lower acuity for color differences than for luminance.
XSplit Broadcaster, acts as a video mixer, where it is able to switch between various media configurations (also known as “scenes”) while dynamically mixing it with other sources such as video cameras, screen regions, game capture, and flash sources. These sources are used to create a broadcast production for both live and on-demand ...