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  2. Trial and error - Wikipedia

    en.wikipedia.org/wiki/Trial_and_error

    To find all solutions, one simply makes a note and continues, rather than ending the process, when a solution is found, until all solutions have been tried. To find the best solution, one finds all solutions by the method just described and then comparatively evaluates them based upon some predefined set of criteria, the existence of which is a ...

  3. Problem-based learning - Wikipedia

    en.wikipedia.org/wiki/Problem-based_learning

    Example of problem/project based learning versus reading cover to cover. The problem/ project-based learner may memorize a smaller amount of total information due to spending time searching for the optimal material across various sources, but will likely learn more useful items for real world scenarios, and will likely be better at knowing ...

  4. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields. The former is an example of simple problem solving (SPS) addressing one issue, whereas the latter is complex problem solving (CPS) with multiple interrelated obstacles. [1]

  5. Lateral thinking - Wikipedia

    en.wikipedia.org/wiki/Lateral_thinking

    The cutting of the Gordian Knot is a classical example. The term was first used in 1967 by Maltese psychologist Edward de Bono who used the Judgement of Solomon , the Nine Dots Puzzle , and the sewing machine (automating the work rather than adding more workers) as examples, among many others, of lateral thinking.

  6. Heuristic (computer science) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(computer_science)

    In mathematical optimization and computer science, heuristic (from Greek εὑρίσκω "I find, discover" [1]) is a technique designed for problem solving more quickly when classic methods are too slow for finding an exact or approximate solution, or when classic methods fail to find any exact solution in a search space.

  7. Ansatz - Wikipedia

    en.wikipedia.org/wiki/Ansatz

    In physics and mathematics, an ansatz (/ ˈ æ n s æ t s /; German: ⓘ, meaning: "initial placement of a tool at a work piece", plural ansatzes [1] or, from German, ansätze / ˈ æ n s ɛ t s ə /; German: [ˈʔanzɛtsə] ⓘ) is an educated guess or an additional assumption made to help solve a problem, and which may later be verified to be part of the solution by its results.

  8. Creative problem-solving - Wikipedia

    en.wikipedia.org/wiki/Creative_problem-solving

    Creative problem-solving (CPS) [1] is the mental process of searching for an original and previously unknown solution to a problem. To qualify, the solution must be novel and reached independently. [1] [2] The creative problem-solving process was originally developed by Alex Osborn and Sid Parnes. Creative problem solving (CPS) is a way of ...

  9. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    Depending on the context, solving an equation may consist to find either any solution (finding a single solution is enough), all solutions, or a solution that satisfies further properties, such as belonging to a given interval. When the task is to find the solution that is the best under some criterion, this is an optimization problem. Solving ...