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  2. 68–95–99.7 rule - Wikipedia

    en.wikipedia.org/wiki/68–95–99.7_rule

    In statistics, the 68–95–99.7 rule, also known as the empirical rule, and sometimes abbreviated 3sr or 3 σ, is a shorthand used to remember the percentage of values that lie within an interval estimate in a normal distribution: approximately 68%, 95%, and 99.7% of the values lie within one, two, and three standard deviations of the mean ...

  3. Rule of three (statistics) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(statistics)

    The rule can then be derived [2] either from the Poisson approximation to the binomial distribution, or from the formula (1−p) n for the probability of zero events in the binomial distribution. In the latter case, the edge of the confidence interval is given by Pr(X = 0) = 0.05 and hence (1−p) n = .05 so n ln(1–p) = ln .05 ≈ −2

  4. Scoring rule - Wikipedia

    en.wikipedia.org/wiki/Scoring_rule

    The classification accuracy score (percent classified correctly), a single-threshold scoring rule which is zero or one depending on whether the predicted probability is on the appropriate side of 0.5, is a proper scoring rule but not a strictly proper scoring rule because it is optimized (in expectation) not only by predicting the true ...

  5. The Power of 10: Rules for Developing Safety-Critical Code

    en.wikipedia.org/wiki/The_Power_of_10:_Rules_for...

    The Power of 10 Rules were created in 2006 by Gerard J. Holzmann of the NASA/JPL Laboratory for Reliable Software. [1] The rules are intended to eliminate certain C coding practices that make code difficult to review or statically analyze. These rules are a complement to the MISRA C guidelines and have been incorporated into the greater set of ...

  6. Student's t-test - Wikipedia

    en.wikipedia.org/wiki/Student's_t-test

    A clinical trial examines 6 patients given drug or placebo. Three (3) patients get 0 units of drug (the placebo group). Three (3) patients get 1 unit of drug (the active treatment group). At the end of treatment, the researchers measure the change from baseline in the number of words that each patient can recall in a memory test.

  7. Markov's inequality - Wikipedia

    en.wikipedia.org/wiki/Markov's_inequality

    Assuming no income is negative, Markov's inequality shows that no more than 10% (1/10) of the population can have more than 10 times the average income. [ 6 ] Another simple example is as follows: Andrew makes 4 mistakes on average on his Statistics course tests.

  8. 1% rule - Wikipedia

    en.wikipedia.org/wiki/1%_rule

    Pie chart showing the proportion of lurkers, contributors and creators under the 90–9–1 principle. In Internet culture, the 1% rule is a general rule of thumb pertaining to participation in an Internet community, stating that only 1% of the users of a website actively create new content, while the other 99% of the participants only lurk.

  9. Conditional entropy - Wikipedia

    en.wikipedia.org/wiki/Conditional_entropy

    3.1 Conditional entropy equals zero. ... should be treated as being equal to zero. ... Notice however that this rule may not be true if the involved differential ...