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Ayami Kojima (小島 文美, Kojima Ayami) is a Japanese artist. She has often worked in video games as a character designer and is most known for her work on the Castlevania series of video games with Konami .
Castlevania (/ ˌ k æ s əl ˈ v eɪ n i ə /), known in Japan as Akumajō Dracula, [a] [2] is a gothic horror action-adventure video game series and media franchise created by Konami.The series is largely set in the castle of Count Dracula, the arch-enemy of the Belmont clan of vampire hunters.
Kinuyo Yamashita (山下 絹代, Yamashita Kinuyo) is a Japanese composer and musician known for her contributions in video games.Her best known soundtrack is Konami's Castlevania, [1] which was also her debut work.
Castlevania, known in Japan as Akumajō Dracula, [a] [6] is a 1986 action-platform game developed and published by Konami.It was originally released in Japan for the Famicom Disk System in September 1986, [7] before being ported to cartridge format and released in North America for the Nintendo Entertainment System (NES) in 1987 and in Europe in 1988.
Super Castlevania IV features expanded play control, 16-bit graphics featuring Super NES's Mode 7, and a soundtrack featuring new pieces and arrangements based on previous Castlevania music. Following the same setting as Castlevania on the NES, the game takes place in 1691 Transylvania , where the vampire hunter Simon Belmont must defeat the ...
Castlevania: Symphony of the Night [a] is a 1997 action role-playing game developed and published by Konami for the PlayStation and Sega Saturn. [3] It was directed and produced by Toru Hagihara, with Koji Igarashi acting as assistant director.
Castlevania: Dawn of Sorrow [a] is a 2005 action role-playing game developed and published by Konami. It is part of Konami's Castlevania video game series and the first Castlevania game released on the Nintendo DS. The game is the sequel to Castlevania: Aria of Sorrow and incorporates many elements from its predecessor.
A fight in Castlevania Judgment. The game features 3D environments, and uses the motion-sensing controls of the Wii Remote and Nunchuk. [4] The Wii Remote is used for attacks, including basic attacks, "sub-weapons" and weapon attacks, by swinging the remote, and the Nunchuck is used to move the character around the stage and for defensive moves. [5]