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  2. k-vertex-connected graph - Wikipedia

    en.wikipedia.org/wiki/K-vertex-connected_graph

    An equivalent definition is that a graph with at least two vertices is k-connected if, for every pair of its vertices, it is possible to find k vertex-independent paths connecting these vertices; see Menger's theorem (Diestel 2005, p. 55). This definition produces the same answer, n − 1, for the connectivity of the complete graph K n. [1]

  3. Bipartite graph - Wikipedia

    en.wikipedia.org/wiki/Bipartite_graph

    When modelling relations between two different classes of objects, bipartite graphs very often arise naturally. For instance, a graph of football players and clubs, with an edge between a player and a club if the player has played for that club, is a natural example of an affiliation network, a type of bipartite graph used in social network analysis.

  4. Complete bipartite graph - Wikipedia

    en.wikipedia.org/wiki/Complete_bipartite_graph

    Regular complex polygons of the form 2{4}p have complete bipartite graphs with 2p vertices (red and blue) and p 2 2-edges. They also can also be drawn as p edge-colorings. Given a bipartite graph, testing whether it contains a complete bipartite subgraph K i , i for a parameter i is an NP-complete problem.

  5. Graph theory - Wikipedia

    en.wikipedia.org/wiki/Graph_theory

    Multiple edges, not allowed under the definition above, are two or more edges with both the same tail and the same head. In one more general sense of the term allowing multiple edges, [5] a directed graph is an ordered triple = (,,) comprising: , a set of vertices (also called nodes or points);

  6. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

  7. Triangle mesh - Wikipedia

    en.wikipedia.org/wiki/Triangle_mesh

    With index arrays, a mesh is represented by two separate arrays, one array holding the vertices, and another holding sets of three indices into that array which define a triangle. The graphics system processes the vertices first and renders the triangles afterwards, using the index sets working on the transformed data.

  8. Minimum spanning tree - Wikipedia

    en.wikipedia.org/wiki/Minimum_spanning_tree

    A planar graph and its minimum spanning tree. Each edge is labeled with its weight, which here is roughly proportional to its length. A minimum spanning tree (MST) or minimum weight spanning tree is a subset of the edges of a connected, edge-weighted undirected graph that connects all the vertices together, without any cycles and with the minimum possible total edge weight. [1]

  9. Graph (discrete mathematics) - Wikipedia

    en.wikipedia.org/wiki/Graph_(discrete_mathematics)

    A graph with three vertices and three edges. A graph (sometimes called an undirected graph to distinguish it from a directed graph, or a simple graph to distinguish it from a multigraph) [4] [5] is a pair G = (V, E), where V is a set whose elements are called vertices (singular: vertex), and E is a set of unordered pairs {,} of vertices, whose elements are called edges (sometimes links or lines).