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Psychonauts director and writer Tim Schafer was one of the level's creators. The concept for "Milkman Conspiracy" first emerged when a staff member at the game's developer Double Fine came up with the phrase "I am the milkman, my milk is delicious."
Birdboy: The Forgotten Children (Spanish: Psiconautas, los niños olvidados; also known as Psychonauts, the Forgotten Children) is a 2015 Spanish adult animated coming-of-age horror drama film written and directed by Alberto Vázquez and Pedro Rivero, based on the comic Psiconautas by Vázquez.
Erik Wolpaw is an American video game writer.He and Chet Faliszek wrote the pioneering video game website Old Man Murray.He subsequently worked for game developers Double Fine Productions and Valve, and is known for his work on video games including Half-Life 2, Psychonauts, Portal, Portal 2 and Half-Life: Alyx.
Psychonauts is a 2005 platform game developed by Double Fine Productions and published by Majesco Entertainment for Microsoft Windows, Xbox and PlayStation 2.. Set in a retro-futuristic version of the 1980s, Psychonauts follows Razputin (Raz), a young boy gifted with psychic abilities, who runs away from a circus to try to sneak into a summer camp for those with similar powers to become a ...
Psychonauts, a 2005 video game Psychonauts 2, a 2021 video game; Psychonauts (band), a British musical duo; Psychonaut, a 1982 book by Peter J. Carroll "Psychonaut", a song by Fields of the Nephilim from the 1991 album Earth Inferno; Psychonauts, an Epic Comics limited series; Psychonaut, a record label founded by Dutch band The Gathering
Psychonauts in the Rhombus of Ruin is a virtual reality adventure game developed and published by Double Fine Productions. It was released for the PlayStation 4 through PlayStation VR in February 2017 and on Microsoft Windows in April 2018. The game's story bridges the events between Psychonauts and Psychonauts 2.
1. Go Hear a Local Band. It's amazing the talent that goes undiscovered, and they might be in your local pub. 2. Visit a Farmer's Market. This might be seasonal in your area, but it's becoming ...
Tim Schafer first conceived the idea for Psychonauts while working on Full Throttle, which originally was to have an interactive peyote trip sequence. The idea was deemed unsuitable for a family-friendly game, but it led to Schafer's desire to do a game featuring psychological trips or interactive dream sequences.