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  2. Performance rating (chess) - Wikipedia

    en.wikipedia.org/wiki/Performance_rating_(chess)

    Performance rating (abbreviated as Rp) in chess is the level a player performed at in a tournament or match based on the number of games played, their total score in those games, and the Elo ratings of their opponents. It is the Elo rating a player would have if their performance resulted in no net rating change.

  3. Chess rating system - Wikipedia

    en.wikipedia.org/wiki/Chess_rating_system

    A chess rating system is a system used in chess to estimate the strength of a player, based on their performance versus other players. They are used by organizations such as FIDE , the US Chess Federation (USCF or US Chess), International Correspondence Chess Federation , and the English Chess Federation .

  4. Elo rating system - Wikipedia

    en.wikipedia.org/wiki/Elo_rating_system

    Performance rating or special rating is a hypothetical rating that would result from the games of a single event only. Some chess organizations [16]: p. 8 use the "algorithm of 400" to calculate performance rating. According to this algorithm, performance rating for an event is calculated in the following way:

  5. Turochamp - Wikipedia

    en.wikipedia.org/wiki/Turochamp

    Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...

  6. Computer chess - Wikipedia

    en.wikipedia.org/wiki/Computer_chess

    Perhaps the most common type of chess software are programs that simply play chess. A human player makes a move on the board, the AI calculates and plays a subsequent move, and the human and AI alternate turns until the game ends. The chess engine, which calculates the moves, and the graphical user interface (GUI) are sometimes separate ...

  7. Tie-breaking in Swiss-system tournaments - Wikipedia

    en.wikipedia.org/wiki/Tie-breaking_in_Swiss...

    To calculate this, sum the running score for each round. For example, if a player has (in order) a win, loss, win, draw, and a loss; his round-by-round score will be 1, 1, 2, 2½, 2½. The sum of these numbers is 9. Additionally, one point is subtracted from the sum for each unplayed win, and ½ point is subtracted for each unplayed draw.

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  9. Chessmetrics - Wikipedia

    en.wikipedia.org/wiki/Chessmetrics

    In 2006 economists Charles C. Moul and John V. C. Nye used Chessmetrics to determine the "expected" results of games, and wrote: Ratings in chess that make use of rigorous statistics to produce good estimates of relative player strength are now relatively common, but comparing ratings across different time periods is often complicated by idiosyncratic changes (cf. Elo, 1968 for the pioneering ...