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  2. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    Often a setter is accompanied by a getter, which returns the value of the private member variable. They are also known collectively as accessors . The mutator method is most often used in object-oriented programming , in keeping with the principle of encapsulation .

  3. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  4. Translator (computing) - Wikipedia

    en.wikipedia.org/wiki/Translator_(computing)

    Compiler software interacts with source code by converting it typically from a higher-level programming language into object code that can later be executed by the computer's central processing unit (CPU). [6] The object code created by the compiler consists of machine-readable code that the computer can process. This stage of the computing ...

  5. Constant folding - Wikipedia

    en.wikipedia.org/wiki/Constant_folding

    Constant folding is the process of recognizing and evaluating constant expressions at compile time rather than computing them at runtime. Terms in constant expressions are typically simple literals, such as the integer literal 2, but they may also be variables whose values are known at compile time.

  6. Code generation (compiler) - Wikipedia

    en.wikipedia.org/wiki/Code_generation_(compiler)

    When code generation occurs at runtime, as in just-in-time compilation (JIT), it is important that the entire process be efficient with respect to space and time. For example, when regular expressions are interpreted and used to generate code at runtime, a non-deterministic finite-state machine is often generated instead of a deterministic one, because usually the former can be created more ...

  7. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    The following is the same as above, but with loop unrolling implemented at a factor of 4. Note again that the size of one element of the arrays (a double) is 8 bytes; thus the 0, 8, 16, 24 displacements and the 32 displacement on each loop.

  8. Inline expansion - Wikipedia

    en.wikipedia.org/wiki/Inline_expansion

    In computing, inline expansion, or inlining, is a manual or compiler optimization that replaces a function call site with the body of the called function. Inline expansion is similar to macro expansion, but occurs during compilation, without changing the source code (the text), while macro expansion occurs prior to compilation, and results in different text that is then processed by the compiler.

  9. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    Other languages such as JavaScript, Python, Ruby, and many dialects of BASIC do not have a primitive character type but instead add strings as a primitive data type, typically using the UTF-8 encoding. Strings with a length of one are normally used to represent single characters.

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