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  2. Valorant - Wikipedia

    en.wikipedia.org/wiki/Valorant

    Valorant is a 2020 first-person tactical hero shooter video game developed and published by Riot Games. [3] A free-to-play game, Valorant takes inspiration from the Counter-Strike series, borrowing several mechanics such as the buy menu, spray patterns, and inaccuracy while moving.

  3. List of hardware and software that supports FLAC - Wikipedia

    en.wikipedia.org/wiki/List_of_hardware_and...

    Also LCG Jukebox from Lonely Cat Games is able to play FLAC audio on Symbian S60 and Windows Mobile devices. Android operating system devices are capable of playing FLAC since version 3.1 [44] Others may also support it by replacing the device's firmware with the third-party CyanogenMod ROM, which can play back FLAC. Otherwise users could ...

  4. Streaming audio in video games - Wikipedia

    en.wikipedia.org/wiki/Streaming_audio_in_video_games

    Some of the earliest examples of Mixed Mode CD audio in video games was the Ys series, composed by Yuzo Koshiro and Mieko Ishikawa, and arranged by Ryo Yonemitsu for the PC Engine from 1989. The Ys soundtracks, particularly Ys I & II (1989), are still regarded as some of the best and most influential video game music ever composed. [1] [2] [3]

  5. VALORANT's new music video teaches players how to play the game

    www.aol.com/news/valorant-champions-music-video...

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  7. Media Vision Pro AudioSpectrum - Wikipedia

    en.wikipedia.org/wiki/Media_Vision_Pro_AudioSpectrum

    Most games in the mid-1990s had genuine support for the PAS cards, [1] thus the lack of Sound Blaster Pro and Sound Blaster 16 compatibility was not much of a problem. Media Vision was the original equipment manufacturer (OEM) of the Logitech SoundMan (also marketed as Pro AudioSpectrum 16 Basic) card, which was compatible with the PAS and ...

  8. Sound Blaster Live! - Wikipedia

    en.wikipedia.org/wiki/Sound_Blaster_Live!

    Sound Blaster Live! was the first sound card from Creative with the "What U Hear" recording input source. This was supported in the Windows drivers, so no additional software was needed to utilize it. The analog stereo audio signal that came out of the main Line Out was directed into this input.

  9. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Many PC games that are released after 2000 are ported from consoles, or developed for both console and PC platforms. Ideally, the developer will set a wider FOV in the PC release, or offer a setting to change the FOV to the player's preference. However, in many cases the narrow FOV of the console release is retained in the PC version.