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  2. 108 “Are You Smarter Than A 5th Grader?” Questions For Your ...

    www.aol.com/lifestyle/108-smarter-5th-grader...

    Are You Smarter Than a 5th Grader?: History — Where the Past Comes to Haunt You . When did the American Revolutionary War begin? Answer: 1775. What war started on April 12, 1861? Answer ...

  3. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.

  4. JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective

    en.wikipedia.org/wiki/JumpStart_Adventures_5th...

    JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective covers curricula subjects such as art history, geography, math, language, science, and US History. Throughout the course of the game, which is set in the fictional city of Hooverville, the user must (while playing the role of female fifth grade detective Jo Hammet) thwart the schemes of the evil Dr. X, who is planning to destroy ...

  5. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    This would be the last time games in the Reading Blaster sub-series were released. Math Blaster: Master the Basics was released in 2006, featuring another redesign of the Blasternaut character, comic book styled cutscenes, and 3D graphics in-game.

  6. The ClueFinders 5th Grade Adventures: The Secret of the ...

    en.wikipedia.org/wiki/The_ClueFinders_5th_Grade...

    The ClueFinders 5th Grade Adventures: Secret of the Living Volcano is a computer game in The Learning Company's ClueFinders series of educational software.In the game, the ClueFinders are shipwrecked on a mysterious volcanic island, inhabited by centuries of trapped castaways, where any escape attempt seems to be deliberately thwarted by natural forces.

  7. Reader Rabbit's Reading Development Library - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Reading...

    The first two games were developed in October 1995 and the last two were developed in 1996. The products make use of interactive storybooks based on fairy tales to help early readers broaden their reading, vocabulary, writing and word recognition skills. Each number in the title corresponds to the reading level of the reader they are aimed at.

  8. Midnight Rescue! - Wikipedia

    en.wikipedia.org/wiki/Midnight_Rescue!

    The program is designed to help strengthen the reading and critical thinking skills of children grades three to five. [2] Midnight Rescue is a side-scrolling adventure game whose objective is to prevent a school from disappearing by midnight by deducing Morty Maxwell's hiding place. To do this, the player must roam the halls of Shady Glen ...

  9. Accelerated Reader - Wikipedia

    en.wikipedia.org/wiki/Accelerated_Reader

    Educator Jim Trelease however, describes Accelerated Reader, along with Scholastic's Reading Counts!, as "reading incentive software" in an article exploring the pros and cons of the two software packages. [18] Stephen D. Krashen, in a 2003 literature review, also asserts that reading incentives is one of the aspects of Accelerated Reader. He ...

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